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  1. malikdanab

    Townships 2.0: What went wrong? What do we want?

    Documentation please!
  2. malikdanab

    Townships 2.0: What went wrong? What do we want?

    Due to the way turrets work, they get worse the higher they are.
  3. malikdanab

    Townships 2.0: What went wrong? What do we want?

    Right next to the max Agi Goons that are disabling them.
  4. malikdanab

    Attributes change.

    I still think that stat increases should be % based, but this is still better than what we have now.
  5. malikdanab

    Attributes change.

    Just going to throw some ideas out: Constitution: Increase HP and Max Stamina Endurance: Increase Stamina Regen and Reduce CC Duration? Charisma: Increase CC skills and Magic Resist
  6. malikdanab

    Attributes change.

    Like true I think everyone should start of with a base of 0. From there I think it would be best that attributes increase stats by a percentage instead of the same for every class.
  7. malikdanab

    Townships 2.0: What went wrong? What do we want?

    This is just my personal opinion, but there needs to be a more consistent way of getting money. ATM (besides trading) all you do is mine in hope that RNG shows favor.
  8. malikdanab

    Siege Test #3 After Action Review

    What was supposed to happen: Have 3 days to start off in a prebuilt town. On the 3rd day the town would be destroyed and the players would have to make their own. During the time players would test the plugin. What actually happened: Amoria started a new town day 1 and despite plentiful...
  9. malikdanab

    Suggestion Tefnut: Egyption fire god (caster class idea)

    Much rather do that...also Tefnut is a goddess of rain.
  10. malikdanab

    Suggestion Tefnut: Egyption fire god (caster class idea)

    I rather rework pyromancer...
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