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  1. spartanman118

    I'm Disappointed.

    Most of the time when I kill a random low level, I try to either give them their stuff back or pay them for it.
  2. spartanman118

    Should I make this town (fixed)

    I would help build this! And does that mean I automatically get in? :cool:
  3. spartanman118

    Should I make this town (fixed)

    Correction, we don't need anymore *empty boxes that die after a few weeks. This would be awsome and would never die, because it's not a box. :D
  4. spartanman118

    Should I make this town (fixed)

    Maybe ._.
  5. spartanman118

    Should I make this town (fixed)

    Again, why didn't you make a vote for, "When do we start building!"
  6. spartanman118

    Healer/Warrior/Rogue Specialization? wtf?

    Yeah, i'm sorry for the ways i've constructed some of my posts on here. I added to the "flam war" and I should have stopped. And I'm sorry @MrAwesomeShadow for the ways i've been posting towards you. And i'll be leaving the arguement.
  7. spartanman118

    Healer/Warrior/Rogue Specialization? wtf?

    Pretty sure I don't see anything in the Title about disciples being "OP." And he wanted to you try it yourself and tell us how "OP" they are. Yes elevation is ALMOST everywere but you learn to avoid it by moving into positions that you won't get pushed off of them.
  8. spartanman118

    [Order of Night] Selective Neutral - 4 [Experimental/Rogues Only]

    I have to say, this would be an awsome guild! A group of swift killers in the shadows. Awsome idea and I hope it works out! :D
  9. spartanman118

    Dev notes 3.70

    So is it 12 lapis or 12 lapis blocks?
  10. spartanman118

    Healer/Warrior/Rogue Specialization? wtf?

    I'm not saying that they are, but you are trying to make disciples more "OP" than dread knights and that just isn't the case. If you don't understand how "OP" dread knights are I suggest you go fight a few (being a differenct class obviously)
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