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  1. RegularHumanMode

    Suggestion Professions

    I kinda agree with this, but I would prefer a reworked spawn/ trade district. Instead of the way it is set up now, have it more linear. So the main spawn point would be high up on a hill on a peninsula, and you would go down a single path leading through the trade district with shops on each...
  2. RegularHumanMode

    Suggestion Professions

    No. We stopped having crafting that exclusive because it was dumb, and people disliked it. It made the game that much harder to get into. Plus, improving weapons is literally the entire point of enchanter. I wasn't saying my list was the only thing each prof should have, I was saying that...
  3. RegularHumanMode

    Suggestion Professions

    Alright... Here's my basic idea of what profs should be at their core: Blacksmith: 1. Make chainmail 2. Repair stuff Farmer: 1. Can plant things other than wheat 2. Can summon animals Enchanter: 1. Can enchant items Miner: 1. Quickly smelts things 2. Summons pickaxe Merchant: 1. Can create...
  4. RegularHumanMode

    Suggestion Return of the "No building or griefing within 100 blocks of a town" Rule

    Yeah, I remember with my town I would always have to fix the beach when people would break trees or sand. Plus, I wanted to make docks and a ship (ships are kinda my thing) along with some statues to our town's sea gods, but I couldn't 'cause of the freaking griefing rules. Don't get me wrong...
  5. RegularHumanMode

    Suggestion Suggestions

    Indecisive people... You know what class I am? I'm Dafefman. 'Nuff said. But seriously, I picked Wizard at the beginning of the map, was mildly satisfied, and am still a Wizard after about 100-200 hours on the map.
  6. RegularHumanMode

    Suggestion Add in a Kit for Food

    Well, I read the rules. The whole "Rules Council" thing, y'know? Well... If everyone can craft bread then we don't need to deal with the 70% of people asking why they can't craft bread, right?
  7. RegularHumanMode

    Suggestion Alchemist Brewing pots

    Pots aren't stackable though, right? Would just be inconvenient for the players/coders.
  8. RegularHumanMode

    Suggestion Alchemist Brewing pots

    Yeah, I think that if custom pots were added they would have to be very limited. You can't add combat perks or increased mana/health regen or really anything cool. I think it would be a bit of a waste of time since it wouldn't add a bunch to the game.
  9. RegularHumanMode

    Suggestion Add in a Kit for Food

    They made bread craftable by everyone because new players would run out of food, obtain wheat, then be unable to make bread. Then they'd quit.
  10. RegularHumanMode

    Suggestion Astralist

    Active coders are doing more important things than adding classes. While it would be cool to have extra classes, the main concern is just having the plugins running properly, which is pretty damn time consuming. (But FYI, a class is getting added at some point in the relatively near future...
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