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  1. Kekosawr

    KEKOMART - Fair trade deals!

    Price updates! Adjusted prices on several items, added LEATHER to my main shop now! 1c/ea! Also, if you get far enough to get ICE in HH, you can sell it to me at my mini-shop there! :p
  2. Kekosawr

    [First City] Altum [50+][Neutral]

    Thanks pringer, that sounds great! And yeah, TSO when you're on I'll help you move your stuff into storage so we can take down your house and the rest of the ones in the hamlet. :)
  3. Kekosawr

    [First City] Altum [50+][Neutral]

    Well, the Hamlet's going to be completely demolished as soon as the roof is up, so everyone living above ground currently will have to move all their stuff underground or somewhere. Stuff that still needs work: Removing snow under parts where the roof is done so we can replace the stone with...
  4. Kekosawr

    [First City] Altum [50+][Neutral]

    Hey guys, some updates on our progress. I've added buildings above the gates that will contain lifts down from the top of the wall. The insides aren't fully furnished, but they'll eventually look like this: I've added domes to 3 of the 4 corner towers (they look like the ones on the gate...
  5. Kekosawr

    Suggestion Healer balancing against caster?

    Cleric's bandage AND pray both cost 10 mana? Disciple's bandage costs 15 and pray costs 25. That's unbalanced.
  6. Kekosawr

    Suggestion Healer balancing against caster?

    Casters like Wizard have large mana pools PLUS mana-regen skills like consume and replenish giving them 200% mana. Healing skills just got nerfed and cost 1 mana/hp which makes it a lot harder to heal since we can't restore mana. I was under the impression that healers were supposed to be able...
  7. Kekosawr

    Bug Merchant can't use fishing rod?

    Aw. Oh well.
  8. Kekosawr

    Best time for a server crash

    One cannot "loose", it's an adjective not a verb.
  9. Kekosawr

    Bug Deleveling without dying?

    I think I deleveled without dying? My merchant got down to 54 from 55. >.>
  10. Kekosawr

    Suggestion Wizards should NOT be able to group-port people to the Nether.

    Wizards are once again able to port people into the Nether, which is letting them benefit from something Necros should exclusively. As soon as a wizard gets in there, there's no reason to use Necros anymore. As for getting people out of the Nether, either Group TP could still bring people out...
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