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  1. Colonel Rick

    Suggestion Quest System For the Future

    I might suggest these towns either have villagers automatically respawn every day or that they are invulnerable. People will be quick to kill them even with sentries just to make sure no one else can use them. If you haven't seen the Millenaire mod, the quests on that are pretty simple for the...
  2. Colonel Rick

    Suggestion Health pots for Necromancers

    I like the thought that Become Death could be used for more than just a utility skill. It would allow for some interesting moments in a fight if there was more to it than being ignored by zombies and not having to breathe.
  3. Colonel Rick

    ALERT SHOW US YOUR FACE! (if you dare)

    My hand is scarred, I don't like showing it off. ;)
  4. Colonel Rick

    ALERT SHOW US YOUR FACE! (if you dare)

    I knew better than to let them see mine.
  5. Colonel Rick

    I have a gift for you the next time you are on.

    I have a gift for you the next time you are on.
  6. Colonel Rick

    ALERT SHOW US YOUR FACE! (if you dare)

    It is I, Rick.
  7. Colonel Rick

    Big Plans for Herocraft

    I do believe there was a Kainzo mention of Race/Attribute modifiers.
  8. Colonel Rick

    Suggestion Tier 3 Classes

    I completely understand your point of view there Kainzo. It really spawned from the idea of having more classes be able to perform a support role over direct combat, like if every Spec had a Bard-esque class, with each support class giving a unique boost over the others. Like a Warrior Spec...
  9. Colonel Rick

    Suggestion Tier 3 Classes

    Maybe have a system where there are more skills for a class than the class can purchase. That would allow for unqiue class builds. Like a high mobility, long range archer type of Ranger, or the Aragorn style close in, yet can-still-shoot-arrows kind of Ranger.
  10. Colonel Rick

    Big Plans for Herocraft

    I'd like to think there would be something more polite than destroying towns, in fact I think we could do some sort of "betting" system where towns would put up something valuable like land in another world or valuable blocks in the town bank.
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