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  1. Nalestom

    Suggestion Creeper op

    @whitekong512, @Dredrikith, and myself had a very good idea today - what if mobs had different stats between Dragongarde and Warshard, similarly to how other MMO's have zones? For example, a zombie in Dragongarde, when killed, awards 20 experience and one coin, but does reduced damage and has...
  2. Nalestom

    Suggestion Creeper op

    That only works in theory. When you're actually mob farming, there's more than one mob and usually more than one creeper. So, it's more along the lines of "Sprint-hit-two-creepers-back-away-while-dodging-skeleton-arrow-and-calculating-trajectory-of-the-spider-on-top-of-the-tree," which is a...
  3. Nalestom

    Suggestion Creeper op

    Does nobody else think that that number is a bit high? I can understand for specced players, it shouldn't be too much of a problem, but unspecced classes (Warrior, Rogue, etc.) are going to have a hell of a time killing creepers out on the roads. I think either their damage should be reduced...
  4. Nalestom

    [Town] Riften [35] {Neutral} {SKY}

    Accepted! Talk with me in-game, and I'll get you set up and acquainted! Welcome to the town!
  5. Nalestom

    [Town] Riften [35] {Neutral} {SKY}

    Accepted! Get with me in-game, and I'll get you set up. =) Welcome!
  6. Nalestom

    [Town] Riften [35] {Neutral} {SKY}

    Accepted! Get with me in-game so I can get you set up! =) Also, I highly recommend you get Teamspeak - it's the primary method of communication for almost every town in Herocraft, plus it allows us to quickly give out orders while building as well as during times of war. You don't have to have...
  7. Nalestom

    Davros's Neat Little Widgets

    This is a fantastic idea - I'll keep it in mind for future township threads and such!
  8. Nalestom

    [Town] Riften [35] {Neutral} {SKY}

    Accepted! I'll give you the proper information and region you in-game. Welcome to Riften!
  9. Nalestom

    Suggestion Kingdom wars- What needs to be done

    Precisely; after the millionth time of having stuff stolen from us, we realized that in order to protect our valuables, we have to seal ourselves in. Now, raiding a town (legally) is entirely dependent on the stupidity of the people who built it - using weaknesses in the defenses of the town to...
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