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  1. HollowSith

    Geoplenish

    Yeah it's supposed to be 1 less then a paladin. Which isn't to bad for a caster class. Soulfire hoe would be cool ;) The main appeal to being a Geo is the variety and the sheer amount of skills you have to play with in combat. The options for strategies you can create when on the field are...
  2. HollowSith

    Consume!

    Hey now sir! You came to a raid with me at Erabos! I showed you that consume did it's job :P It devoured my stack of bones. Though, your abuse comment is right on the money. 10 MP every 4 seconds, along with your regular regain is crazy. Wisdom or something like that would be more logical. 30%...
  3. HollowSith

    Path Balancing.

    I made a similar post about this before reading this one. Geo's need Wisdom or Replenish for it to be balanced. Some way of regaining mana.
  4. HollowSith

    Consume!

    Consume's cool down is 30 seconds when they Wiki says it's supposed to be 4. 30 seconds for 10 mana is kind of... useless? lol.
  5. HollowSith

    wizard port needs a change.

    What happens is that people port to spawn and are crammed in the tight box thing fighting to get out. If this happens, usually the porter will go down first and depending on the lag, will be porting the rest of his party just as he's left the hole. When that happens everyone is pushed by one...
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