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  1. Dewyn

    I'm debating upgrading my senior prom date from "bowtie rock" to "dress driftwood."

    I'm debating upgrading my senior prom date from "bowtie rock" to "dress driftwood."
  2. Dewyn

    Time to play a game of "did your code work or fall flat on its face"!

    Time to play a game of "did your code work or fall flat on its face"!
  3. Dewyn

    What am I even doing ;_;

    What am I even doing ;_;
  4. Dewyn

    Suggestion New Animations (Pictures)

    I don't have the skills library just yet, so I'm mostly just working on animations for random skills. Once I get the library I'll take it one skill attribute at a time. @munchlaxhero yeah, good point. I'll tone it down.
  5. Dewyn

    Suggestion New Animations (Pictures)

    @Kainzo I made a video of the auras working properly, as well as Whirlwind. The lag here is pretty hard, because my computer can't handle running a server alongside Minecraft, Eclipse, Firefox, and Hypercam. When I run just Minecraft, however, the particles are smooth and lagless, so that's a...
  6. Dewyn

    testing

    Best to stick with BBCode and nix the HTML.
  7. Dewyn

    Suggestion New Animations (Pictures)

    Currently fixing the auras so they're less algorithmic and more vector-based, makes it look a lot smoother. Anyone have any suggestions for more skills? Planned: - Fireblast - Pretty much all Bard skills - Chakra - Barrier Aand that's all I feel like writing down for now.
  8. Dewyn

    Suggestion New Animations (Pictures)

    HolyAura demo - I'm running a new API that lets me do things like this, it pulses outward. DreadAura in the exact same location.
  9. Dewyn

    Suggestion Ultimates

    Hmm. If Paladin is supposed to be a "beacon of shining light" or whatever Visions says, then maybe a good Crusader ultimate would involve some sort of mass Intervene that reduces incoming damage by 50% for x amount of seconds and heals your party for that amount. Feel free to disagree, I'm just...
  10. Dewyn

    Suggestion New Animations (Pictures)

    That's an interesting concept. I could experiment with an enumeration and a task that will determine what effect to play based on the type of skill; I'd have to rewrite the plugin (I have it written as a standalone, as opposed to a possible part of a larger plugin) but honestly I can just copy...
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