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Suggestion Return of the "No building or griefing within 100 blocks of a town" Rule

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
Unlike previous maps on Herocraft, players are now allowed to grief and destroy anything that is not region protected, and while I may personally disagree with this rule that is not the topic of discussion. For nearly ever iteration of Herocraft, building and griefing within 100 blocks of a town has been against the rules.

By allowing griefing and building around towns, players are discouraged and punished for taking on massive, epic building projects that are simply too big to confine within a town's regions. Some of Herocrafts greatest builds have been built outside a town's protective walls. From massive citadels and cathedrals to giant harbors and ships, some of Herocrafts grandest sights were built out in the wild. Because these builds were outside the protective regions of a town, players wandering and exploring the world had the opportunity to not only observe, but experience a part of the world built by other players. With the current rules, not even something as simple as roads or markets can be established without the threat of players destroying hard work just because they can.

A core part of the community plays on Herocraft not just to PvP or level up, but to build, create, and immerse themlseves in the beautiful world that the players created. Building is a core part of Minecraft, and it's a shame to see it so restricted and punishing, especially on one of the most visually fantastic maps to date. If the griefing rule is going to stay, at least give towns a little bit more freedom to build and display their talent. It makes the world feel so much more alive and active, and, in my opinion, makes for a much greater Herocraft experience.

What's better? A pillar of cobble and dirt or this massive sword welcoming you to a kingdom? (Built on Herocraft by Symbolite)

Sword.png
 
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victim130

Legacy Supporter 8
Joined
Jan 20, 2011
This needs to be a thing, honestly I get where Griefing is allowed, it gives more of a reason to use regions in the first place. That being said, all people have to do to be a bother is dig a moat around our town and build pillars or walls around us. Some sort of control would be nice.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
While it does take a lot to get to the semi-large townships, you get 300+ chunks, that is such a large area its not even funny.

Is the costs too much/wrong? I'm trying to figure out why you wouldnt want to protect/claim these things. There is no method to police this 100R around Townships, this rule was put in place because we didn't have code to really support it, now we do. Regions arent square or circular, they are chunk based.
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Just gonna throw an idea out here.

Within a certain distance from your town the terrain regenerates. This would have to be something that can be toggled so people could actually make changes if they wanted to.

There are obviously a few problems with this that would have to be fleshed out.
 

Symbolite

Legacy Supporter 7
Joined
Jan 14, 2011
As the builder of the sword in the screenshot above I want to add my input to the thread.

Yes Kainzo, 300 chunks for max town size is actually amazing. Right now my town is T2 and we're going T3 soon. It would be a ton of time and work to get to that level of wealth however for the much higher tiers. Plus the sword screenshot above was actually placed very very far away from our towns borders. It was built to be an entrance to our Kingdom at the time on the kingdom's road system which was also unregioned and a beautiful road. So it all wouldn't have been able to be contained in a town region most likely in the current township plugin.

My idea is just bring greifing rules back, but don't bring them fully back. Coming back to Herocraft, the most depressing thing to find out was that all sorts of greifing was now allowed. I imagine it mostly has to do with the amount of grief petitions that were coming in and not having enough staff to handle it.

This is where a change in the old rules should be implemented. People would PE things as simple as a 2 block hole big enough for a person to pass through, or a single block missing from a wall or a flower missing from a field that was player created or any other small insignificant crap you can think of. If a player is experiencing this kind of grief I say to that player suck it the fuck up, make repairs as needed, and don't use super rare or hard to replace blocks.

Now if you have a nice build somewhere in the wild and somebody deliberately destroys it to the point that it'll take a while to repair and there is obvious malicious intent shown in said destruction, then proper warning and/or ban should be issued by a moderator and rollback issued on the build if its large, if it's not a huge build and repairing the grief looks manageable by the player then maybe that should be left up to them if the process of rollbacks is to much work for admins.

I just want a system in place where it will deter players from griefing via warnings, small bans, and large bans (if they're reoccurring), we need to either teach people its not okay to grief or get them off the server if all they're here for is to ruin other peoples work. Same kind of deal with toxic people in general in chats etc... @Kainzo @WitchOnaRampage Idk who else I should tag for this concerning rules.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
While it does take a lot to get to the semi-large townships, you get 300+ chunks, that is such a large area its not even funny.

Is the costs too much/wrong? I'm trying to figure out why you wouldnt want to protect/claim these things. There is no method to police this 100R around Townships, this rule was put in place because we didn't have code to really support it, now we do. Regions arent square or circular, they are chunk based.


Even if we region a build like that with the new system it doesn't stop people from making ugly pillars around it to climb it. We'd have to region a chunk or two surrounding everything we build and not use it to compensate. Also the town pillared against is now responsible for removing the pillar - which sucks
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
As I've been playing and have had more of a chance to build on the edge of our town's regions, it is more apparent than ever how frustrating the current griefing rules are. Building something cool on the edges of a region only to have it surrounded by giant cobble and wooden planked pillars is just as annoying as it is ugly. The chunks that a town works for and purchases should be used to build something grand, not used as buffer space to push pillars and griefing 16 blocks away from our town. There is no reason that players need to be building within 100 blocks of a town, and with the planned town raiding system that was mentioned in the last meeting, there will be even less of a need to pillar and grief with the implementation of functioning TNT. For years players have been raiding towns and cleaning up their messes without a problem. Sure maybe one or two blocks get missed over the course of an hour worth of PvP (and in general towns should not be reporting one or two block accidental offences), but in most cases raiders got to raid and town got to keep clean borders.

It would be greatly appreciated if the rules for griefing were reevaluated and steered towards the old griefing system in some capacity.
 

Eldrex

Legacy Supporter 5
Joined
Sep 12, 2015
While it does take a lot to get to the semi-large townships, you get 300+ chunks, that is such a large area its not even funny.

Is the costs too much/wrong? I'm trying to figure out why you wouldnt want to protect/claim these things. There is no method to police this 100R around Townships, this rule was put in place because we didn't have code to really support it, now we do. Regions arent square or circular, they are chunk based.
I believe the costs are fair, if not only slightly overpriced for the amount of chunks you get, but overa they take too long and discourage people from upgrading. What I suggest is making it so that lower tier towns would get more chunks, possibly around double what they have now, and decrease the amount of chunks you get in endgame. This would encourage players to make some of these bigger builds since they can claim it, while still giving them something to work up to. Maybe decrease the costs, or at least balance them to compensate for the change in chunk numbers. Nothing too hard though. I agree, along with other players (or so I would think) that less grinding is more fun for everyone. I understand that the current townships system is supposed to support trade with other towns and such, but right now it just takes way too long to be worth it.

Note, this is just my opinion. ;)
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
The issue isn't the cost of chunks (in my opinion), it the fact that chunks have to be wasted on the perimeter of town to act as a buffer space if you want to prevent pillaring, and even then players can just build taller pillars. If we have 300 chunks we should be spending all 300 of those chunks on making our town awesome, not trying to stop griefing on the outskirts of our town.
 
Joined
Jul 6, 2013
Location
Somewhere
Yeah, I remember with my town I would always have to fix the beach when people would break trees or sand. Plus, I wanted to make docks and a ship (ships are kinda my thing) along with some statues to our town's sea gods, but I couldn't 'cause of the freaking griefing rules.

Don't get me wrong, it's a pain fixing worthless stuff made by raging children who figured out how to post 5 PE's, but some good stuff gets built and there should be some way to protect it.

I think the rules should generally be minor griefing of houses/bases (i.e. Breaking a couple blocks to get in/out), which have no other way to enter/exit, should be allowed. But any grief of other structures (roads, sculptures, etc.) should not be allowed.
 

Eldrex

Legacy Supporter 5
Joined
Sep 12, 2015
Griefing rules may have changed but if you ever want a Pillar removed just create a PE and I'll handle them when I get online. I don't mind the extra work.

@Guides @Moderators Just assign those PE's to me

Edit: I also wouldn't mind if griefing rules are readded. I'd solo do those PE's :p
Alrighty Ken, noted.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
So, looking this over, we can change how much chunks costs, how many chunks you get at lower tiers, and how much tax is.

What would be good changes that would help you protect whatever you want protected?
@Haxnn @Yavool @victim130
 

Eldrex

Legacy Supporter 5
Joined
Sep 12, 2015
So, looking this over, we can change how much chunks costs, how many chunks you get at lower tiers, and how much tax is.

What would be good changes that would help you protect whatever you want protected?
@Haxnn @Yavool @victim130
Just make it so you get more chunks at a lower level I would say, but then again I just started my town and will be disbanding it when I get home lol
 
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