I was planning on becoming a Thief, because they get Safefall. I understood that the purpose of Thieves having Safefall was to infiltrate towns, and loot them. But now that looting towns is illegal, Safefall will lose most of it's utility.
Maybe give them a passive that can poison enemies, or a chance to teleport automatically when attacked? (although that would be more suited for Ninjas I'm guessing). Or here's a fun idea.
On another server I played that had Heroes plugin, Thieves (as well as 1-2 other classes) had the ability to steal from locked chests, as well as pickpocket players. To balance this, they were required to use up an iron ingot to try to lockpick a chest, and if they failed, they took damage. Both pick lock and pickpocket had a very low chance of success. But these skills MAKE a Thief IMO.
To balance this further, Masons could get the ability to make special boobytraps for chests. Of course, players would have to pay for this service, and it should be expensive, but those who have valuables worth protecting anyway will likely be able to afford this service anyway. I know some people will say that if someone has a lwc, they deserve to have their stuff protected forever. But in the real world, even the best security systems can be infiltrated, and I think it's good to have a good sense of realism ingame, and there can be whatever checks and counters necessary to make it so Thieves can't go around stealing everyone's riches in one day.
Maybe give them a passive that can poison enemies, or a chance to teleport automatically when attacked? (although that would be more suited for Ninjas I'm guessing). Or here's a fun idea.
On another server I played that had Heroes plugin, Thieves (as well as 1-2 other classes) had the ability to steal from locked chests, as well as pickpocket players. To balance this, they were required to use up an iron ingot to try to lockpick a chest, and if they failed, they took damage. Both pick lock and pickpocket had a very low chance of success. But these skills MAKE a Thief IMO.
To balance this further, Masons could get the ability to make special boobytraps for chests. Of course, players would have to pay for this service, and it should be expensive, but those who have valuables worth protecting anyway will likely be able to afford this service anyway. I know some people will say that if someone has a lwc, they deserve to have their stuff protected forever. But in the real world, even the best security systems can be infiltrated, and I think it's good to have a good sense of realism ingame, and there can be whatever checks and counters necessary to make it so Thieves can't go around stealing everyone's riches in one day.