Haxnn
Legacy Supporter 3
- Joined
- Oct 20, 2011
Unlike previous maps on Herocraft, players are now allowed to grief and destroy anything that is not region protected, and while I may personally disagree with this rule that is not the topic of discussion. For nearly ever iteration of Herocraft, building and griefing within 100 blocks of a town has been against the rules.
By allowing griefing and building around towns, players are discouraged and punished for taking on massive, epic building projects that are simply too big to confine within a town's regions. Some of Herocrafts greatest builds have been built outside a town's protective walls. From massive citadels and cathedrals to giant harbors and ships, some of Herocrafts grandest sights were built out in the wild. Because these builds were outside the protective regions of a town, players wandering and exploring the world had the opportunity to not only observe, but experience a part of the world built by other players. With the current rules, not even something as simple as roads or markets can be established without the threat of players destroying hard work just because they can.
A core part of the community plays on Herocraft not just to PvP or level up, but to build, create, and immerse themlseves in the beautiful world that the players created. Building is a core part of Minecraft, and it's a shame to see it so restricted and punishing, especially on one of the most visually fantastic maps to date. If the griefing rule is going to stay, at least give towns a little bit more freedom to build and display their talent. It makes the world feel so much more alive and active, and, in my opinion, makes for a much greater Herocraft experience.
What's better? A pillar of cobble and dirt or this massive sword welcoming you to a kingdom? (Built on Herocraft by Symbolite)
![Sword.png Sword.png](https://herocraftonline.com/main/data/attachments/11/11443-f63cd13ef8768e431c4162a65dd7726a.jpg)
By allowing griefing and building around towns, players are discouraged and punished for taking on massive, epic building projects that are simply too big to confine within a town's regions. Some of Herocrafts greatest builds have been built outside a town's protective walls. From massive citadels and cathedrals to giant harbors and ships, some of Herocrafts grandest sights were built out in the wild. Because these builds were outside the protective regions of a town, players wandering and exploring the world had the opportunity to not only observe, but experience a part of the world built by other players. With the current rules, not even something as simple as roads or markets can be established without the threat of players destroying hard work just because they can.
A core part of the community plays on Herocraft not just to PvP or level up, but to build, create, and immerse themlseves in the beautiful world that the players created. Building is a core part of Minecraft, and it's a shame to see it so restricted and punishing, especially on one of the most visually fantastic maps to date. If the griefing rule is going to stay, at least give towns a little bit more freedom to build and display their talent. It makes the world feel so much more alive and active, and, in my opinion, makes for a much greater Herocraft experience.
What's better? A pillar of cobble and dirt or this massive sword welcoming you to a kingdom? (Built on Herocraft by Symbolite)
![Sword.png Sword.png](https://herocraftonline.com/main/data/attachments/11/11443-f63cd13ef8768e431c4162a65dd7726a.jpg)
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