@STDs4YouAnd4Me, I've been playing long enough to have the ability to PVP but not wish to do so -- because, like I said previously, the only times I see the need to do so is if I'm caught in the open world running from one place to another, or if I'm actively participating in a PVP dungeon/event.
Why should I have to go down ANYWHERE to avoid people, first of all? And secondly -- I haven't been on the last WEEK for more than a few hours collectively, because I HAVE done that. I HAVE been hiding, and attempting to wait them out. When it becomes SIX HOURS of waiting (IN ONE DAY) to escape, then is it my fault or the campers?
My town's been built on the inside, for the most part; everything else is now outward. And when I or others are IN our town regions building, not actively participating in PVP, then why is it suddenly our fault for being caught outside??
@spiralz, the whole point of PVP/PVE mix is so that you have an active community doing both, whenever they CHOOSE, not when they are forced into it. Great games that do this well are World of Warcraft and Elder Scrolls Online -- both have the ability to toggle pvp on or off, or have designated areas where it's safe/unsafe to kill as many PVPers as possible.
Here? It is more of a challenge when you start up, because everyone (at least at the beginning of a map) is on the same playing field, and it becomes a free for all. However, when it gets weeks and months out from the start of the map and those that are less into PVP have already settled into their towns, why should those people have to choose between fighting people they KNOW are better PVPers (just for the possibility of getting the aggressors away from the town) or hiding for God knows how long to "wait it out"?
TLDR: THE CHALLENGE IS GOOD; THE HARASSMENT IS NOT. IT DOESN'T MAKE THE GAME FUN TO COME ON AND GET CAMPED FOR 3+ HOURS DAILY JUST TO "WAIT IT OUT" IN ORDER TO DO SOMETHING ELSE.