BuyRegions Plugin! - Allows you to create signs which can be used to buy or rent WorldGuard regions. This is primarily used for TD and DG plots at spawn. This does NOT create regions, it only sells/transfers them easily for coin. Player commands /buyregion - toggles buy mode /buyregion renew <region> - renews rental on <region> /buyregion autorenew - shows current autorenew status /buyregion autorenew <true/false> - sets auto-renew for all of the player's rentals /buyregion help - shows help screen http://dev.bukkit.org/server-mods/buy-regions/#c87 Changelog: Removed "Kick" from Disicples Added "FlyingKick" to Disciples, kicks the target into the air and silences, more stam/higher cd than regular kick. Balanced some of the mob damage. Normalized the health gain per crafter profession to 3 per level. Normalized health of Disciples Harmtouch now deals 100 dmg to the caster. (up from 20 dmg) Increased Creeper Health & reduced Creeper Damage Piggify and MassPiggify pigs can no longer be killed by the victim. PVP-ON begins at level 10 in either crafter or combat classes. Bard Changes: Might is now Warsong Wisdom is now Manasong Chakra is now HealingChorus Quicken is now Accelerando Pulse is now BoastfulBellow IcyAura is now MelodicBinding Sonicboom is now Voidsong Hero Towns (Done but not yet updated on Live): Limited number of town creation to 30 Set up framework for town taxing Added money deposit to town bank
Yay Disciple updates ^.^ And I like that level 10 thing But if you respec, will you be immune until level 10? I can see a bunch of ways to abuse that if so :/
Pretty much until level 10 in your class or profession, you can't PVP with anyone. So it pretty much helps new players or someone starting a new class get started.
Do you think that crafter could remove warp once they reach level 10? I honestly think that warp should be used for newbs, not for a reason to stay crafter.
Yes, I too wish that, once the HeroTowns plug-in is in full use, a 15-20 town limit is set. This'll require many of the current ''towns'' to get their regions removed, although I can assure you almost all active towns (both citizen and tax wise) would fit nicely within a 15-20 limit, all the rest would lack the active citizens or tax payments. @Kainzo Will you let the HeroTowns plug-in to do it's magic by itself (I.E, getting rid of inactive towns one by one), or will you get one of the staff members to remove them prior to it's release?
If regions for towns are removed will people be refunded in coins? That wouldn't seem fair if we spent all that time getting coins for a hamlet just to have it taken away.
If you spent time getting the coins for a hamlet, why not bother and make sure that hamlet is active? It isn't our fault that you don't recruit, pay tax, or even do anything to contribute to the activity of your town. It comes as a punishment, in my eyes, for NO refunding to occur after a mayor has let their town die.
I still think you're too soft. In Star Wars Galaxies, we would not only vote out bad mayors, we lynched them.
My towns activity is fine, the taxes have always been payed, what I'm worried about is if my town will be eliminated simply for the reason that there are already a lot of towns out there already.