AzenYumCha
Legacy Supporter 6
- Joined
- Jul 2, 2011
Okay, so this event is as follows:
- To enter the event, each town/guild may select a team of six players that will represent. (may change accordingly depending on public demand)
- An entrance fee must be required.
- Each team must go through a series of waves until they reach the point of defeat - in which the whole team dies. As the waves increase, the severity and lethality of the opposition will gradually stronger.
- It is conducted in sessions. One team starts off, goes through their session and the final score is the wave they PREVIOUSLY cleared. Not the one they currently lost on. Once their session is complete, the next team in queue is placed.
- The mobs will vary in severity - zombies, blaze, silverfish, ghast, maybe the wither boss.
- A wave will be considered cleared once all hostile mobs are all defeated. So you cannot stall for a period of time.
- A restriction time limit for one complete wave is two minutes, otherwise you will gain one strike. Three strikes and you are out (disqualified)
- Event Team members must conduct and setup a reasonable wave schedule to provide an even, fair chance for every single team. This may be posted through the forums or another type of medium.
- Potions, Golden Apples or even food (excluding melons) are restricted to be brought in the wave zone.
- Any form of escaping the event arena is prohibited.Feel free to make an input to this suggestion, this just came on top of my head since the Event Suggestion Thread has just been released. (FIRST <3)
- To enter the event, each town/guild may select a team of six players that will represent. (may change accordingly depending on public demand)
- An entrance fee must be required.
- Each team must go through a series of waves until they reach the point of defeat - in which the whole team dies. As the waves increase, the severity and lethality of the opposition will gradually stronger.
- It is conducted in sessions. One team starts off, goes through their session and the final score is the wave they PREVIOUSLY cleared. Not the one they currently lost on. Once their session is complete, the next team in queue is placed.
- The mobs will vary in severity - zombies, blaze, silverfish, ghast, maybe the wither boss.
- A wave will be considered cleared once all hostile mobs are all defeated. So you cannot stall for a period of time.
- A restriction time limit for one complete wave is two minutes, otherwise you will gain one strike. Three strikes and you are out (disqualified)
- Event Team members must conduct and setup a reasonable wave schedule to provide an even, fair chance for every single team. This may be posted through the forums or another type of medium.
- Potions, Golden Apples or even food (excluding melons) are restricted to be brought in the wave zone.
- Any form of escaping the event arena is prohibited.Feel free to make an input to this suggestion, this just came on top of my head since the Event Suggestion Thread has just been released. (FIRST <3)