Morgenss
Stone
- Joined
- Oct 25, 2015
Hello mates,
i noticed all the talk about getting new players to stick and retaining a healthy player base, so i figured id give my untainted feedback from a newbees perspective.
First off I dont claim to be in the right with anything i state, this is just what and how i saw things here on the server with my unschooled eyes.
A list of stuff that i had trouble with:
Thats it for now, Im done ranting. I hope this can contribute somewhat and helps you understand concerns/problems newer players might encounter here. (Atleast what i encountered)
I will stick around and play on this server, as Im having a good time overall.
(Oh and as a sideline, any German players here that need another german fellow on their team? Just chat me up, would like to play with someone that speaks my native language^^)
Kind Regards,
Morgenss
i noticed all the talk about getting new players to stick and retaining a healthy player base, so i figured id give my untainted feedback from a newbees perspective.
First off I dont claim to be in the right with anything i state, this is just what and how i saw things here on the server with my unschooled eyes.
A list of stuff that i had trouble with:
- The Wiki - As this server is pretty complex the wiki is the most important resources i found myself looking at all the time. The problem is i couldn't find 50% of the stuff I was looking for and a good chunk of what is there seems to be outdated. I know keeping everything nice and clean in the wiki is a really boring and time consuming job - but it should be done to give new players the chance to inform themselves without having to ask 100 different things in the chat.
- Chat - The Chat experience was varying greatly depending on the time i logged in. If i had to need to ask a question, it generally got answered pretty quickly early in the morning (your time) when around 30 players (mostly from Eu id imagine, like myself) were online. I actually had a few really nice conversations with older members of the community when nearly no-one was online. On primetime when 80+ people are playing questions rarely get a serious answer and most chat is about "op this, get recked here, omfg lag". Dont know what there is to improve, its just something that i noticed on more than one day.
- Weird Resource irregularities - I found myself struggling to get food the first few days and especially as a beginner, when you take damage from unnecessary sources, being able to regen health is important. Also Leather for armor is extremely hard to get for a beginner without money. I dont understand why diamonds and iron are so plenty that they are completely worthless and Leather and Food on the other hand are so rare, that a beginner struggles to get his hands on them.
- Markets at Spawn - For experienced players it might seem easy to navigate through all the empty houses and know where they can buy what, but i had a surprisingly hard time to find the things i wanted to buy. Took me nearly 30 minutes of just running past the same houses over and over again until i found food and leather to buy (as i didnt manage to farm it myself). That was one of the only frustrating experiences i had on this server and needed to quit for the day after wasting so much time on that. As for fixing the problem? Id suggest removing the empty houses as long as there is no one buying them, that should make it way easier to spot potential shops and deals. You could leave those blue outliners as they are outside the city-walls as markings with a pricetag so one knows there is a plot to buy.
- Dungeons - I dont want to step on anyone's toes here, but i think they are plain-out poorly made. They are way to big and it just looks silly to me having a huge place with only 1 or 2 mobs in sight. No room-progression or intersting mechanics. Every mob does the same, elites get leap and bosses teleport - thats all i encountered. Just no twist or anything you have to care for - Teleport is unavoidable (which is also bad design, unavoidable damage is just bad) and Leap is just the mob jumping 2 Blocks. I would hope that alteast the bosses can have some unique twist and turns in the future. To call it "Dungeons" i would also dream of some jump-and-run challenges to reach special mobs/loot or Redstone triggers. I know this requires a lot of effort and work - but as a newbee on the server i was highly disappointed with the "Dungeons" Herocraft has to offer.
- Emptyness - As I ran across the world just to have an adventure I found that most of the world is empty. No players, no buildings no towns. Where are all the peoples? I mostly see people in the popular leveling areas or around the hero gates - never encountered anyone strolling through the wild. Maybe put some objectives/stuff to do into the Wilderness? No precise ideas myself though.
- Ganking - The main point of frustration that is mentioned here in the forums is that new players are getting camped and ganked while leveling. While its true that i was killed a dozen times by grouped up higher level players, i didnt find it difficult to avoid them once i knew they were in the area. Aside from avoiding ganksquads, I was able to talk to most of them after they killed me and they were actually surprisingly nice and helpful. There are a few bad apples though that just dont answer to anything and kill you over and over. Either you have to try to fight them, switch locations or simply do something else for 10 minutes, but thats how PvP in an open world game works - I see no need to change anything here.
- PvP - I think there is a lack of CC in small scale open world fights, which i encountered while leveling. Fights usually drag out over a thousand blocks and only end after a 10 Minute chase. Stuns are annoying and shouldn't be overdone, but slows should be more abundant with all the jumps and teleports available for escape. As i can recall i only ever was chased down by Dragoons, no other class was able to kill me in a 1 on 1 where i just decided to run (Im a Ninja). Other way around i also found it difficult to catch up to people that just decided to run away from me. Especially fighting Necros and Casters is a torment, they use their instant spells, turn around and run until they are off cooldown and repeat. Fights against Casters always never end in kills, usually we both end up low and decide to just back off ^^ All that could be just me being bad/new to the gamemechanics, but i really think more slows/catch mechanics are needed.
- Complexity - I really like that there is a lot to discover for a newbee on this server, i love figuring out new things. If we can have "lategame" goals like Conquest-Objective and War, this server would be even better (looking forward to the next few month).
- Community - Even if there are some bad apples, i enjoyed most interactions with the players i interacted with. Thumbs up for you guys, the forums make it look way worse than it actually is.
- WorkWorkWork! - I also would like to thank every Staff member that puts hard work in their free time into this server without compensation or even appreciation. You guys rock!
Thats it for now, Im done ranting. I hope this can contribute somewhat and helps you understand concerns/problems newer players might encounter here. (Atleast what i encountered)
I will stick around and play on this server, as Im having a good time overall.
(Oh and as a sideline, any German players here that need another german fellow on their team? Just chat me up, would like to play with someone that speaks my native language^^)
Kind Regards,
Morgenss
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