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Suggestion My class suggestion

Fennekin54

Wood
Joined
Jun 29, 2014
I think there should be a gunslinger class, I mean its got to be loooonnnnggg overdue.
first of all its obvious that gunslinger is a ranged class so it should use a bow since its the closest thing to a gun in minecraft
skills could include powered shot if it gets a gladiator weapon they would have to reload it.
powered shot is basically a little bit more damage for a few shots reloading would take 1 gunpowder to reload and if theres a few types of guns as gladiator weapons then it should take more or less time depending on the type of gun.
shotguns, rifles, assaults, snipers, and depending on the gun it shows the amount of bullets or shells it can load into one clip.
this class would be fun if you are more comfortable with ranged classes and if your in trouble there should be a distress flare as a skill to show party members where you are its primary stat would obviously be agility since it increase the ranged damages. if it gets into trouble it can use smoke bombs to make a quick escape or if people hate that a healing life drain shot in case your out of reagents for smoke bomb this class will have an average amount of skills that use reagents but its worth it. it is probably a balanced class and zenonia fans will love it. That is all and I hope it will be passed off as a class :p
-Fennekin54
 

Beau_Nearh

Portal
Joined
Jan 31, 2014
So, basically you want another rogue class that has many utilities relating to the use of a bow? It is an alright idea as I think I know where your coming from so I'm going to expand on it a little more with possible skills it could have (would directly impact it's play style too);

A varity of different arrow shots (would include flame, poison, slowness, vampiric, silence ect)
Bolt recall (will make a lot more sense later)
Sneak OR a camouflage skill
Track (or do we want to keep that for rangers only?)
Smoke screen (would root the target, blind them and disorientate for 1 sec?)
Grappling hook OR backflip (grappling hook would suit the theme more)

Right, now you've read this and you're thinking this is too much like ranger. Well, I do agree with you on it but I'm trying to lean to a more hybrid class of both ranger and runeblade. This class would specialise (like ranger) in fighting from range (using the bow) however it would have a runeblade-ish twist on it. This twist would come in the form of a variety of different bolts the class can use (just like runes). As well as this, the class would be very very squishy and have a more utility feel about it.

I hope this similar to what you ment @Fennekin54
 

Ultanian

Portal
Joined
May 28, 2013
If we're talking about a pirate class (which fits lore better) I'd think it should be able to summon boats, place TNT (cannons for sieges) and provide buffs for party members.
 

pure_autism

Legacy Supporter 5
Joined
Jul 28, 2013
Shotguns, rifles, assaults, and snipers really don't fit in a mideval RPG timeframe. In my opinion, Ranger already does a great job of being the physical damage (though it has a lot of true damage...) ranged class.

If anything, I'd like Ranger to get more bow skills, but not ones that are difficult not to land like its current skills. Its bow damage could be lowered to compensate. Woops, looks like I've gone offtopic...

Anyways, a "Pirate" class would be unique and interesting, just not a marine soldier class.
 

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
Shotguns, rifles, assaults, and snipers really don't fit in a mideval RPG timeframe. In my opinion, Ranger already does a great job of being the physical damage (though it has a lot of true damage...) ranged class.

If anything, I'd like Ranger to get more bow skills, but not ones that are difficult not to land like its current skills. Its bow damage could be lowered to compensate. Woops, looks like I've gone offtopic...

Anyways, a "Pirate" class would be unique and interesting, just not a marine soldier class.
maybe marine as in water :p
 
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