BuddahHopper
The Crayon
- Joined
- Feb 25, 2011
Issue: So lately I've been seeing more mutes being handed out, and since we don't really keep track of why a person was muted, how long, how many times. people tend to get unmuted often by other staff.
Idea credit: Lastivity came up with a great idea not to long ago when we were talking about this and I have to agree, the idea, genious!
Feature/Solution: Create mute options, example ./ch mute [Channel] [Player] [variables/options]
That way if you have a person mad raging caps etc you can be like /ch mute o buddahhopper t:5m
Where T = time and M= minutes. though it's not this simple and commands options will probably be different it's a useful idea. with an addition to being able to deal timed mutes, you could also implicate a command for users to see why there muted like ./ch mutewhy [channel] [player] to get reasons why the were muted and how long.
Conclusion: Include muting options to aid staff/channel mods and to include reasoning options for players to understand what they did/said wrong.
Idea credit: Lastivity came up with a great idea not to long ago when we were talking about this and I have to agree, the idea, genious!
Feature/Solution: Create mute options, example ./ch mute [Channel] [Player] [variables/options]
That way if you have a person mad raging caps etc you can be like /ch mute o buddahhopper t:5m
Where T = time and M= minutes. though it's not this simple and commands options will probably be different it's a useful idea. with an addition to being able to deal timed mutes, you could also implicate a command for users to see why there muted like ./ch mutewhy [channel] [player] to get reasons why the were muted and how long.
Conclusion: Include muting options to aid staff/channel mods and to include reasoning options for players to understand what they did/said wrong.