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Suggestion Class Suggestion- Magician

Magician
The class that will leave you dead before you can figure out the trick.

Usually out in the day time amusing people with its tricks to gain money but what does the great Magician do at night? One thing is for sure is that the magician doesn’t do tricks or illusions it just makes magic happen and the next thing you know your souls are missing.

Type: Caster Rogue Hybrid
Focus: Trickery
Base Equip Weight: 25.00
Weapon: Hoe



Weapons:

Hoe:
Wood 13-19
Stone 15.5-28
Iron 18-37
Diamond 20-39
Gold 20.5-39

Blaze Rod: 15-34

Paper: 5-12


Basic Information:

Base Health: 540
Health Per Level: 2
Max Health: 670
Regeneration by: Food

Base Stamina: 1000
Stamina Regeneration Per 1 Second: 25

Base Mana: 890
Mana Per Level: 2.0
Max Mana: 1020
Mana Regeneration Per 5 Second: 25

Starting Attributes:
Strength: 4
Constitution: -3
Endurance: -5
Agility: 6
Intellect: 5
Wisdom: -1
Charisma: 2


Skills:

Level: 1
CardThrow-
Stamina: 70
CD: 2 Seconds
Regent: 1 Paper
Description: You throw a card at your foe which deals (11 + 0.125 per agility point) damage. You must be holding a piece of paper.


Level: 1
Decapitate-
CD: Passive
Description: You have a 1/10 chance to gain the head of a player when they are killed by you.

Level: 1
Potion-
CD: 3 Minutes
Regents: 1 Potion
Description: You can drink Potions


Level: 1
Tumble-
CD: Passive
Description: You are able to fall (0.2 per agility point) additional# blocks without taking damage.


Level: 1
Telekinesis-
Mana: 25
CD: 1 Second
Description: You can activate certain levers, buttons, doors, diodes, redstone comparators, jukeboxes and note blocks from a distance within a 15 block range.


Level: 1
Scan-
Mana: 5
CD: 1 Second
Description: You can read information about your target (within 25 blocks), including their name, class and health points.

Level: 5
Kick-
Stamina: 250
CD: 9 Seconds
Description: You deal (40 + 1.25 per strength point) damage to your target (within 4 blocks) and silence your target for 2.5 seconds such that they can't use skills.


Level: 10
Papercut-
Stamina: 225
Mana: 50
CD: 8 Seconds
Description: For the next (3 + .0135 per charisma point) seconds your CardThrow does an extra (14 + .275 per agility point) damage and bleeds your target for (3.5 + .0125 per charisma point) seconds dealing (20 + .0175 per agility point) damage every second.


Level: 15
Spotlight-
Mana: 300
Regents: Glowstone
CD: 45 Seconds
Warm-up: 5 Seconds
Description: You mark a player with a beacon beam for (12 + 0.125 per charisma point) seconds and blinding them with the light for (2 + .375 per intellect point) seconds. While they are marked you deal 10% less melee damage to all targets. You will regain your melee damage when the person is no longer marked.


Level: 20
BirdUpMySleeve-
Mana: 150
Health: 50
Regents: 1 Egg
CD: 15 Seconds
Description- You pull a chicken out of your sleeve for (4 + .125 per intellect point) seconds which deals (10 + 1.35 per agility point) damage per hit. The bird has (50 + 3.75 per constitution point) hit points.


Level: 25
Slash-
Stamina: 400
CD: 12 Seconds
Description: You slash with your cane for (30 + 2.35 per strength point) and leaving them armor less for (3 + .125 per intellect point) seconds.

Level: 30
Trapdoor-
Regents: Trapdoor
CD: 30 Seconds
Warm-up: 2 Seconds
Description: You fall (4 + .125 per agility points) into the ground leaving a trap door where you were standing. You stay in the ground for (3 + .135 per intellect point) seconds or until player right-clicks the trapdoor, when spawned the trapdoor will revert back to the original material.


Level: 35
Unpack-
Mana: 200
Regents: Book
CD: 1000 Seconds
Warm-up: 4 Seconds
Description: You unpack a deck of cards giving you (52 + 1.25 per charisma point) cards. This cannot be done in combat. You must be holding a book.


Level: 35
CardFan:
Stamina: 100
Regents: # Paper
Warm-up: 2 Seconds
CD: 16 Seconds
Description: You fan all of your cards out preventing any form of damage for (1 + .0425 per piece of paper) seconds.


Level: 40
Blink-
Mana: 45
Regents: 3 Redstone
CD: 15 Seconds
Description: You are teleported up to (8 + 0.1 per intellect point) blocks in the direction you are looking. This can be used through 1x1 holes and cannot be used while you are rooted.


Level: 45
Clone-
Health: 100 Per Clone
Mana: 150 Per Clone
Regents: 1 Rotten Flesh, 1 Bone, 1 Redstone
Warm-up: 3 Seconds
CD: 60 Seconds
Description: You summon (1 + .135 per intellect point) NPCs that do not do damage. Each NPC has (100 + 1.375 per constitution point) health. If you die and a clone is active you will re-spawn where your clone is with you tools from death and the amount of health your clone has. If there are more than 1 NPCs active the re-spawn will be random.


Level: 50
SlightOfHand-
Stamina: 100
Regents: 1 Flower
CD: 10 Seconds
Description: You switch you opponent’s weapon with a flower for (6 + .125 per charisma point) seconds or until they use a skill on you.


Level: 55
Levitate:
Mana: 200
Regents: Lead
CD: 20 Seconds
Warm-up: 2 Seconds
Description: You slowly fly (4 + .135 per intellect point) blocks into the air. You will be invincible until you reach the height. You will stay up there for (4 + .175 per charisma point) seconds or until you take damage.


Level: 60
Houdini-
Stamina: 100
CD: 12 Seconds
Description: You break free of all stuns, silences, bleeds, poisons, blinds, etc.

Level: 65
GrandFinale-
Mana: 200
Stamina: 800
Regents: 64 Sulphur
Warm-up: 5 Seconds
Description: You explode into fireworks and anyone in (6 + .375 per charisma point) blocks will receive (400 + 2.5 per intellect point) armor piercing damage. When you explode you will die.


Please leave a comment, rating, and suggestion.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Seems like a "trickster" class...that is supposed to be beguilers theme. That said, the skill have little synergy and are mainly gimmicks. Like the name, everything is just for show.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
So currently we have one trickster class which is beguiler. Wouldn't it be nice if there were two? Also look at the last skill..
Funny, but not practical. It's still just a gimmick class. The skills are either re-skined or just plain silly (many would be hard to code.) It would be fun as a joke, but I could never see it as a real class.
 

Jpenguin

Legacy Supporter 3
Joined
Feb 5, 2012
Decapitate would ruin the whole bounty system, probably won't be implemented. Grandfinale is op as hell, and all the other skills are pretty useless IMO. Creative thinking though, I like the whole twisted fate aspect.
 

RagingDragon5

Portal
Joined
Aug 13, 2011
It would be a fun class to play. Malik is right though, some does seem like reskinned skills. Two things from me though: 1. Too many regents, more than half the skills over lv1 has a regent needed. I haven't played a mage class before, but I don't think anyone had that many regents. Once you die that's it, unless you have a stash somewhere at the graveyards. 2. GrandFinale. Even though you die a 400 base damage skill is still to high. It is a skill where if you are losing a fight but you at least get your opponent down halfway you win. It would also make team fights too easy. If you have two Magicians run into the middle of a team fight both using that skill, most players would be dead or almost dead. I think the self sacrificing skill is cool though, just needs some work.
 

spiralz

Obsidian
Joined
Jun 20, 2013
I think this sounds fun. Although maybe too dependent on 'cards'. Would be neat if it had a 'Thief' skill as Ninja used to have. I'd spec as this and have a damn good time too. As far as tricksters go, Beguiler is like a clown while this would be what its title says. Also, I think a dagger would be good as the main weapon instead of hoe.
 

Super593

Glowstone
Joined
Feb 23, 2012
Location
New York
I'll admit some of these skills could be mixed in with beguiler.As long as it doesn't become a Weak Hybrid or the Ultimate Annoyance of Herocraft.
 
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