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Beastmaster + no wolf cap = this

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
wolves.jpg


I was pushing about 60 wolves before my client crashed.
 

Jorict

Legacy Supporter 7
Joined
Jun 4, 2011
I'm afraid my trusty diamond sword won't protect me against the horde of wolves you have brought upon these lands...
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Yes, but all I have to do is hit my target and back into the horde. That works just fine. 1 hit from 60 wolves each is pretty effective.
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Two hearts, I believe (unarmored).
They should be. However my testing showed that the spawned wolves are being summoned with the health of a wild wolf, so it is safe to assume that they also do the damage of a wild wolf (1 heart).
 

R3xz

Glowstone
Joined
Jun 10, 2011
Summoned wolves are supposed to be superior to wild wolves in term of damage and health then I guess. That is pretty interesting.
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Yes, it's some unintended effect in the Heros code. The summoned wolves should have double the health and damage that they are currently getting.
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Yeah. It's because they somehow removed the mana cost and cooldown instead of adding a cap to it, so wolves could be spammed forever.
 
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