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Suggestion Add items with fixed charges and effects that might be "charged"

Nevinryal

Glowstone
Joined
Jan 24, 2013
How hard would it be to implement items that function similar to the way Runestones do in terms of having a number of uses? Perhaps be able to have items in game that enable specific spells for a limited number of times or duration.

If this is possible a profession could even be made or edited to be responsible for maintaining these abilities. The reagents required to "recharge" them could come from some currently unappreciated items, quite possibly some of the currently unusable drops such as soul weave cloth and etc.


Just wondering what the possibilities might be and difficulty in implementing them using things we currently already have. =)
 
Last edited:

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
How hard would it be to implement items that function similar to the way Runestones do in terms of having a number of uses? Perhaps be able to have items in game that enable specific spells for a limited number of times or duration.

If this is possible a profession could even be made or edited to be responsible for maintaining these abilities. The reagents required to "recharge" them could come from some currently unappreciated items, quite possibly some of the currently unusable drops such as soul weave cloth and etc.


Just wondering what the possibilities might be and difficulty in implementing them using things we currently already have. =)
You mean like custom attributes?
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
You mean like custom attributes?
I think they were going for skills activated by items rather than through your class.
Though charged items that provide stat steroids sound interesting, that might be too much power. Or not, I'm not sure.
 
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