- Joined
- Apr 10, 2012
- Location
- United States
./skill port spawn doesn't work it doesn't port you or put it on cooldown but it works for the other spires like forest.
it was only 3 people wer :cIt did not work for me when the server came up I tried it like 5 times maybe it was fixed now but I dont need 40 people telling me it works for post counts. 1 or 2 is enough lol.
It did not work for me when the server came up I tried it like 5 times maybe it was fixed now but I dont need 40 people telling me it works for post counts. 1 or 2 is enough lol.
I HAVE noticed that if you have someone in your party who is in another world, that it does that repeatedly until you restart your HC and / or have no one in your group. That has been happening since the last patch we had...
gabizou - thought we resolved the maths for this, maybe not...I once bug reported that port was broken for Mystics with the exact same symptoms as the first post here. It will only work if you and your party are all in the same map (Bastion, Warshard, etc.) even if they aren't in range to be ported. There is no error message for this phenomenon.
So I can be on the other end of the map and get ported?I once bug reported that port was broken for Mystics with the exact same symptoms as the first post here. It will only work if you and your party are all in the same map (Bastion, Warshard, etc.) even if they aren't in range to be ported. There is no error message for this phenomenon.
No, if anyone in your party is in another world it fires off and does nothing.So I can be on the other end of the map and get ported?
No, if anyone in your party is in another world it fires off and does nothing.
If you are not in rang of anyone but all party members are in same world, only you will port and that's great. It should work this way when they are in another world. They shouldd be "out of range"
So, when someone else isn't in the same world, you aren't getting ported?No, if anyone in your party is in another world it fires off and does nothing.
If you are not in rang of anyone but all party members are in same world, only you will port and that's great. It should work this way when they are in another world. They shouldd be "out of range"
So, when someone else isn't in the same world, you aren't getting ported?
So, when someone else isn't in the same world, you aren't getting ported?
Right.