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Why join skirmishes if you don't want to fight?

I_Love_Miners

Legacy Supporter 5
Joined
Sep 28, 2012
Location
Vancouver
I'm getting really sick of joining skirmishes only to find out my opponent wants to stay in his small spawn area and wait for me to fight him. Obviously as a wizard i want to kite, and non wizards think its impossible to beat a wizard on a big map that allows them freedom to run around, but this isnt true at all as many classes have a speed skill like samurais and bards, as well as ninja's having backflip that make the need to hide in a hole just a gutless way of fighting. One thing i can guarantee you of though is that if i hop up the staircase to my opponent, I will lose as a wizard every single time against most classes. Maybe if you want to fight a wizard in the starting area, you should run over to my side and have to jump up each block one by one so i can get the upper hand and peg you with a fireball or root you. Why is it that after only a few weeks, these skirmishes are 'solved' and melee classes have to exploit the map as much as possible when most wizards are perfectly content charging their opponent to burst even if it means theyll sometimes get owned. You will start seeing more and more draws because I'm no longer going to be content charging into the the starting area. stds4youand4me made those areas not to be fought in, so quit being lame, and come fight. I'm not that hard to beat.

Sorry if this seems like a bitchy whine thread, but this stuff is getting out of control
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
It's become clear that a lot of people on this server have huge egos. They'd rather be called every name in the book than to take a loss. The funny thing is, they all downright know they're being scumbags. I elevated the starting pods for aesthetic reasons, I overlooked the fact that some clowns who can 5 shot a wizard with a sword would just wait around and let the food come to them.

Having said all that, yes, a lot of people have "solved" both skirmish maps. This is why it is crucial that all, or at least some of the 9 maps given to Kainzo by the community should be implemented in the skirmish rotation. I think everyone will agree that they are pretty sick of only having 2 options in 1vs1 skirmish maps, both of which can be exploited by certain classes (Dragoons and Wizards can get to the absolute top of the boat where many classes are 30-40 blocks from ever having a chance to touch them).

I would like to change the spawn area from the Hexagon map if I'm allowed to. It won't be as pretty, but it would be more 'fair'. Kainzo , just say the word and I can give you an updated schematic.
 

Nightroado

Obsidian
Joined
Dec 18, 2012
Location
Washington State, USA
I haven't skirmished much, but I quickly learned that fighting casters means staying within melee reach at all times. I found it to be so important that it's better to spend all my stamina using jump rather than the extra damage. I assume this is the 'poor man's jump.' Just wait until the range-dependent enemy joins you in the small and confined space.

It's cheap, I agree, but it's their choice how they fight.

It's rally a balance of how much you want to test your skill versus how much you want to win. It doesn't work out too well when people have different ideas in mind.
 

kongrave

Portal
Joined
Jul 16, 2011
Location
San Jose, CA
If youre going to be making changes that map also needs more obstacles that map is currently way too open and makes it easy for ranged classes to kite and that's not even factoring in that ridiculous soulsand.
 

Nightroado

Obsidian
Joined
Dec 18, 2012
Location
Washington State, USA
My biggest issue is how difficult it is to use Jump in that map. But rather than hide in the box, I try to close the gap from unexpected directions to compensate. I still lose a lot, but I can say I once won a match by jumping up from the second level onto the third and landing in the lava, lol.
 

EvilThor

Legacy Supporter 3
Joined
Oct 31, 2011
Location
Internett
The map whit the soulsand and circle look like it's designed for kiting..
as a paladin you got no choice, but to follow caster specs (or they'll just shoot fireballs at you).
If you look at how kiting classes fight (run in circles), and how the map are build..

well...
if someone choose not to go outside of the spawning area, that's called tactic.
 

I_Love_Miners

Legacy Supporter 5
Joined
Sep 28, 2012
Location
Vancouver
The map whit the soulsand and circle look like it's designed for kiting..
as a paladin you got no choice, but to follow caster specs (or they'll just shoot fireballs at you).
If you look at how kiting classes fight (run in circles), and how the map are build..

well...
if someone choose not to go outside of the spawning area, that's called tactic.


uninstall minecraft
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
I'm getting really sick of joining skirmishes only to find out my opponent wants to stay in his small spawn area and wait for me to fight him. Obviously as a wizard i want to kite, and non wizards think its impossible to beat a wizard on a big map that allows them freedom to run around, but this isnt true at all as many classes have a speed skill like samurais and bards, as well as ninja's having backflip that make the need to hide in a hole just a gutless way of fighting. One thing i can guarantee you of though is that if i hop up the staircase to my opponent, I will lose as a wizard every single time against most classes. Maybe if you want to fight a wizard in the starting area, you should run over to my side and have to jump up each block one by one so i can get the upper hand and peg you with a fireball or root you. Why is it that after only a few weeks, these skirmishes are 'solved' and melee classes have to exploit the map as much as possible when most wizards are perfectly content charging their opponent to burst even if it means theyll sometimes get owned. You will start seeing more and more draws because I'm no longer going to be content charging into the the starting area. stds4youand4me made those areas not to be fought in, so quit being lame, and come fight. I'm not that hard to beat.

Sorry if this seems like a bitchy whine thread, but this stuff is getting out of control
Its their choice... its not a dick move, its a strategy. That's almost like when a player complains "All he does is run and shoot back at me!" This also doesn't mean you need to go after him.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Its their choice... its not a dick move, its a strategy. That's almost like when a player complains "All he does is run and shoot back at me!" This also doesn't mean you need to go after him.

What a dumb post. He fails to even play the game. He could go to the washroom and take a poop for 3 minutes and it would end in a tie. Nice strategy, bud.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
The map whit the soulsand and circle look like it's designed for kiting..
as a paladin you got no choice, but to follow caster specs (or they'll just shoot fireballs at you).

Funny, the guy ranked 1st place in skirmishes is a Paladin.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
ehm... it's not a nooby thing to do it is a tactic and if you can't handle it then so be it. As a necro many times have I managed to get a slow on the person camping inside then go in and hit him with a few skills. As a wizard you could take your chance to go up slowly and find where he is and hit him with a icebolt followed with a few more skills. Then just run around and wait for CD's and do it again. There is no way he can stay out of range full stop. Instead of dissing other peoples tactics, think of some for yourself.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
I have made the changes. I unfortunately am not able to put the updated map in-game. I guess while designing the map I just didn't think there'd be a select few people who would join a skirmish and 10 out of 10 times stay in the starting area. I under estimated the stupidity of a fraction of the community, so I suppose that's my mistake. Live and learn.
 

macura

Diamond
Joined
May 2, 2012
It's become clear that a lot of people on this server have huge egos. They'd rather be called every name in the book than to take a loss. The funny thing is, they all downright know they're being scumbags. I elevated the starting pods for aesthetic reasons, I overlooked the fact that some clowns who can 5 shot a wizard with a sword would just wait around and let the food come to them.

Having said all that, yes, a lot of people have "solved" both skirmish maps. This is why it is crucial that all, or at least some of the 9 maps given to Kainzo by the community should be implemented in the skirmish rotation. I think everyone will agree that they are pretty sick of only having 2 options in 1vs1 skirmish maps, both of which can be exploited by certain classes (Dragoons and Wizards can get to the absolute top of the boat where many classes are 30-40 blocks from ever having a chance to touch them).

I would like to change the spawn area from the Hexagon map if I'm allowed to. It won't be as pretty, but it would be more 'fair'. Kainzo , just say the word and I can give you an updated schematic.
Every single time i fought you, you would stay on the upper part of the boat as a desciple. So you are being extremely hypocritical because the chance of a fair fight is the last thing you wanted.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Every single time i fought you, you would stay on the upper part of the boat as a desciple. So you are being extremely hypocritical because the chance of a fair fight is that last thing you wanted.

Except you have many opportunities as a wizard to deal damage to me while I am up there. Your fireballs and icebolts can reach me from there. Furthermore, you could blink or enderpearl in any given area to bolt/megabolt me. You could also climb the ladder, but of course that is what I'd want you to do. It's not that I am in an area where I am unreachable, you just need to use "plan b" to kill me.

If you REALLY want to know my strategy when I do that as a Disciple it is to catch you offguard so I can Safefall, jump to your level, and attempt to use the flyingkick/forcepush combo to knock you off the boat. When that fails, you have me where you want me, so this conversation is moot.
 

EnLight707

Legacy Supporter 2
Joined
Feb 5, 2012
Location
California
STDs, you say you created the spawn for 'aesthetic' purposes (even though it's not even that), but i'm thinking you tried to make the whole map for 'aesthetic' purposes. The map has little to no thought about balance put into it, it's like the only thing you thought of was kiting when you created it. Kiting and checkerboards. I still can't figure out the purpose of the map, it's both an eyesore and incredibly unbalanced.

STDs wants this map to be in his favor as much as possible, just look at this ss. I camped in the spawn room until he came in, so I would avoid being endlessly kited. After I killed him, I got this reaction...I knew he would start crying before he said anything.

YGtA4.png
 
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Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
So... how is staying and waiting for your opponent any less a strategy than kiting? If you can't possibly catch your opponent (due to having no real movement skills for some classes) and they're running/fireballing you without much difficulty, then it's a pretty legitimate strategy to make them come to YOU.

I'd go so far to say as that, if you DON'T want this happening, it's more of a balance issue than just an Arena design one.
 
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