TheUberNerd
TNT
- Joined
- Jul 25, 2013
If you don't know me I'm TheUberNerd. I joined the server half way through Bastion because of a server suggestion from my friend. Some people on the server might have a strong hate for me, some might not, but I ask EVERYONE to just put that aside and take time to read what I think is a huge flaw in the leveling system that constantly makes me very frustrated.
First off, I don't want to make this thread seem like I'm completely against the admins, etc. I respect them, and all they've done for the server.
So onto my opinions. Since joining I've probably leveled well over 10 PVP classes and over 5 professions. Leveling has always been a challenge due to the way mobs, and experience are set up. The closer you are from spawn, the weaker the mobs, and the less exp you get. The farther from spawn, the stronger the mob, and the more exp you get. This scaling system is pretty unique but it makes leveling a pain, especially for lower levels and higher levels (either the experience is too low, or the monsters are too strong, you usually can't get the best of both worlds). This makes leveling very frustrating to do, and prolongs the time needed to grind and reach max levels.
Now, this isn't the biggest problem, the biggest problem is the experience received. Without exp boosts, leveling a class from 1-65 can take days to weeks of just continuous grinding. And at first it seems fine, but after killing the SAME 4-5 mobs over the time span of days and weeks it gets VERY tedious and just downright grueling.
You might say, this is Minecraft you get what you get. I agree, you can't customize Minecraft that much, and you will reach a certain point where you can't do much more to the game even if you wanted to.
What is the difference between real RPGs and Minecraft RPGs that make real RPGs a lot less boring to play?
1. Those real RPGs have MANY different maps, landscapes and places you can go and train, and visit. In Minecraft you just get a few biomes and a few different towns.
2. Real RPGs have MANY different mobs, ranging from dozens to hundreds of UNIQUE monsters and mobs, compared to the 5-6 different mobs in Minecraft.
3. You have many different ways of earning exp, such as dungeons, quests, events, etc. In Minecraft RPGs your main way of earning exp is grinding, and quests and dungeons are LIMITED.
So this is basically a summary of what Minecraft leveling is like: Kill the same 4-5 mobs in the same biome, usually in the same place, for hours and hours on end. Now I understand that some dungeons and quests are in the midst of being added but do I think they will change this problem as much? Not really.
SOLUTION 1: Simply, permanently increase the EXP gained per monster by a certain amount. It can be a small 1.5x boost, or a 2x boost. It might seem like a huge change, but it would make leveling MUCH easier.
SOLUTION 2: You can just have scheduled EXP boosts from the server in a balanced increment that would give people a chance to plan their leveling time frames in the day, and secondly it'd be a very nice add-on to days where no one purchases a boost.
SOLUTION 3 (BONUS): Custom Mobs. I know this has already been a tested feature, but there needs to be way more custom mobs to make grinding just a bit more interesting than just seeing, a creeper, a spider, a zombie, a skeleton, etc.
I know that one of the sources of income from the server comes from purchases of boosts, and with these solutions implemented it'd have a toll on the influx of purchases that come in, but I feel like this change would make people want to stay on the server LONGER, and would actually give people the much needed "push" to get people to start WANTING to level their classes.
I want to thank everyone who took the time to read ALL of that, and hear my suggestion. I spent hundreds of hours purely on trying to level classes in my past and I truly do feel like the process of getting level 65 in PVP/PVE fighting classes would be less of a struggle and more of a fun journey and incentive.
Also, this is PURELY a suggestion thread! If you have any other ideas or any comments about my idea,
PLEASE EXPRESS YOUR THOUGHTS! Just try not to bash this thread, please and thank you!
LASTLY, I APOLOGIZE IF I MADE ANY GRAMMAR OR SPELLING MISTAKES!!!
-TheUberNerd
First off, I don't want to make this thread seem like I'm completely against the admins, etc. I respect them, and all they've done for the server.
So onto my opinions. Since joining I've probably leveled well over 10 PVP classes and over 5 professions. Leveling has always been a challenge due to the way mobs, and experience are set up. The closer you are from spawn, the weaker the mobs, and the less exp you get. The farther from spawn, the stronger the mob, and the more exp you get. This scaling system is pretty unique but it makes leveling a pain, especially for lower levels and higher levels (either the experience is too low, or the monsters are too strong, you usually can't get the best of both worlds). This makes leveling very frustrating to do, and prolongs the time needed to grind and reach max levels.
Now, this isn't the biggest problem, the biggest problem is the experience received. Without exp boosts, leveling a class from 1-65 can take days to weeks of just continuous grinding. And at first it seems fine, but after killing the SAME 4-5 mobs over the time span of days and weeks it gets VERY tedious and just downright grueling.
You might say, this is Minecraft you get what you get. I agree, you can't customize Minecraft that much, and you will reach a certain point where you can't do much more to the game even if you wanted to.
What is the difference between real RPGs and Minecraft RPGs that make real RPGs a lot less boring to play?
1. Those real RPGs have MANY different maps, landscapes and places you can go and train, and visit. In Minecraft you just get a few biomes and a few different towns.
2. Real RPGs have MANY different mobs, ranging from dozens to hundreds of UNIQUE monsters and mobs, compared to the 5-6 different mobs in Minecraft.
3. You have many different ways of earning exp, such as dungeons, quests, events, etc. In Minecraft RPGs your main way of earning exp is grinding, and quests and dungeons are LIMITED.
So this is basically a summary of what Minecraft leveling is like: Kill the same 4-5 mobs in the same biome, usually in the same place, for hours and hours on end. Now I understand that some dungeons and quests are in the midst of being added but do I think they will change this problem as much? Not really.
SOLUTION 1: Simply, permanently increase the EXP gained per monster by a certain amount. It can be a small 1.5x boost, or a 2x boost. It might seem like a huge change, but it would make leveling MUCH easier.
SOLUTION 2: You can just have scheduled EXP boosts from the server in a balanced increment that would give people a chance to plan their leveling time frames in the day, and secondly it'd be a very nice add-on to days where no one purchases a boost.
SOLUTION 3 (BONUS): Custom Mobs. I know this has already been a tested feature, but there needs to be way more custom mobs to make grinding just a bit more interesting than just seeing, a creeper, a spider, a zombie, a skeleton, etc.
I know that one of the sources of income from the server comes from purchases of boosts, and with these solutions implemented it'd have a toll on the influx of purchases that come in, but I feel like this change would make people want to stay on the server LONGER, and would actually give people the much needed "push" to get people to start WANTING to level their classes.
I want to thank everyone who took the time to read ALL of that, and hear my suggestion. I spent hundreds of hours purely on trying to level classes in my past and I truly do feel like the process of getting level 65 in PVP/PVE fighting classes would be less of a struggle and more of a fun journey and incentive.
Also, this is PURELY a suggestion thread! If you have any other ideas or any comments about my idea,
PLEASE EXPRESS YOUR THOUGHTS! Just try not to bash this thread, please and thank you!
LASTLY, I APOLOGIZE IF I MADE ANY GRAMMAR OR SPELLING MISTAKES!!!
-TheUberNerd