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What server improvements does community want most?

What Changes / New Updates Would You Enjoy Most?

  • Revise ban / level removal policies - to many of my friends have left / been banned as a result

    Votes: 0 0.0%

  • Total voters
    39

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
This is not a "omg server is dying" post, there are lots of people playing on server and im still having fun, yada yada. However, i will say i have noticed a huge turnover in the number of old map players this time around, and it seems like a huge portion of that playerbase is not currently active. I would love to see some of these players enticed back into playing just for the sake of community if nothing else, and so i made a poll of some of the things I have seen complaints about / assume some people are waiting on.

Feel free to vote on what you would most like to see improved / revised. If you are just burnt out in general feel free to choose that option.

Also, i ran out of poll options, so if there is something else you would like to see, feel free to just post in comments (ie, no town plugin atm, expanded crafting with new items, etc).
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
My top two (Things that need to happen imo) :

1# Balance the classes
  • Goes without saying. Atm Herocraft PvP is being dominated by 4-5 classes and just makes world PvP unemployable
2# Town Audits
  • Remove dead towns

Edit-
1.7 update is already planned so I'm not sure why it's on the list.
 
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malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
My Top two problems:
  • Class Balancing
To be frank, the main driving force for HC is heroes. If the classes are imbalance then it ruins the best part of Herocraft
  • Improvements to PvP
Currently PVP is just a mess. There are no organized and fair fights anymore. Currently, PvP Consists of a group of people roaming/tracking people, killing them, and then proceed to camp GY/their Deathchest. It's not fun to PvP and it hurts players who can't even defend themselves. I'd like if they brought back arenas and possibly add objective based battlegrounds. While i do like the concept of pvp, world pvp is nothing more than a camp fest.
 

Royfaren

Legacy Supporter 6
Joined
Feb 21, 2012
Top 2:

Class balancing like the others.
I voted 1.7 just because I want to see it. I'm sure it'll help a new playerbase come in, not sure about the old.
Graveyard raiding? Not sure if this happens a lot -- just seems too easy to me. Someone dies with their weapon and armor, and can just get right back to fighting again.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Edit-
1.7 update is already planned so I'm not sure why it's on the list.

I just put 1.7 update on there so people could vote if that was their number one desired thing to see / what they are waiting on. I guess your right in that it will probably be the first thing we see updated regardless though.
 

Zephael_

Legacy Supporter 3
Joined
Jun 25, 2013
Actually, my biggest thing is Townships plugin. We still don't have it and that's ridiculous.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Actually, my biggest thing is Townships plugin. We still don't have it and that's ridiculous.

Yeah i figured that might be a big issue for ad and other kingdom inspired towns. Just ran out of poll options = /.
 

Joey_Beans

Legacy Supporter 9
Joined
Nov 27, 2013
pvp isn't really my thing so my vote goes for the shrine map

second choice is the 1.7 update
 

Yavool

Legacy Supporter 9
Joined
Jul 4, 2013
Location
Spokane, WA
All of the above? ;) But especially 1.7. I'm a little worried about Shrine, as the PVP system in HC is really in dire straits, IMHO. Last night, there was a period of almost an hour in which no PVP-related deaths occurred on the entire server. An /o chat comment even pointed this out: "where is all the PVP?" I am not a PVPer myself, but it is an essential part of HC and part of the allure of this server. It definitely needs help before it falls to the critical stage.

Another concern about shrine is that it will further dilute the population by spreading the HC community from 3 worlds (Haven, Ruins, & the Nether) to 4 worlds. Unless this is properly advertised through the appropriate channels of potential *new* HC members, I don't see diluting the current level of participants to necessarily be a good thing for HC.

1.7... I REALLY hope that it drops within the next week to ten days. I go on break from school (as I am sure many do around the same time) on the 14th, and I would love to be able to explore the new expanded area at that time. My morale sunk when I heard Kainzo say that it would probably be around New Years. I think there's a missed opportunity there, given that the population of HC is significantly school-aged and if the expansion doesn't happen in accordance to the break, the school aged players will find other games to enjoy instead.

Regarding the rules around deleveling a person and/or a ban, yes, we definitely need bright line clarity with visual examples or a video of what is and what is not legal. A ranger can snipe a mob such that they cannot be attacked; how is this allowed within the rules that say "fighting mobs is illegal unless the mob can hit you"? Bunkering still allows mobs to hit you occasionally, as does pillaring (try pillaring against a skeleton and see how that goes). A key part of any RPG (and HC is a RPG server) is the ability to use terrain to ones advantage. If a pillar allows a person to survive, or a bunker is created for safety from which to fight out of...these should not be considered abuses, but rather "creative ingenuity."

Save the enforcement and punishment for mob spawners, mob grinders, dark rooms, mechanical mob damage dealers, and similar methods that produce a disproportionate number of mobs or remove the hero's need to actually deal the damage. This will help both leveling within HC (which in turn helps the quality of the end-game and PVP), and it will help reduce the need for enforcement of actions such as pillaring and bunkering, so that mods and admins can actually focus on abusive behaviors (block glitching, duping) and other other exploits.

And finally yes, there is a definite need to rebalance champions. Haven has been out for 2 months now, and each class was revamped in one way or another with the new world release. Two months and hundreds of player comments have indicated that there are certain classes that need to be nerfed, buffed, or entirely reconfigured.

My priority ranking would be as follows (in order of importance):
1) 1.7 compliance w/ increased radius to 5000r;
2) Balancing of classes, to coincide with the introduction of the Shammy class
3) PVP empowerment: arenas & other games; PVP XP/loot rewards that drop upon player death & scale with class level/difference between victor and victim;
4) Bright line rules regarding mob killing, and a move towards more relaxed standards for non-mechanical/non-spawner methods
5) Shrine

I would also suggest adding to this list:
  • Enhanced loot drop rate for more difficult mobs (further from Spawn) - I don't believe that this has been implemented yet, though it was mentioned that it would be;
  • Boss mobs reintroduced with their presence on all maps (yes, even Haven);
  • More effective enforcement and severe punishment for block glitching/duping - let's create a HC that is fair, where the exploiters aren't allowed enjoy this server any further without complying with the rules;
  • Quests;
  • Enhanced Hero Mod Pack (complete with a functional installer, etc);
  • Increased armor durability;
  • Fixes to hoppers & anvils;
  • A renewable map layer (e.g. Ruins below 30y) with the renewal happening at the minimum monthly;
  • The ability to allow a profession to sell *any* ware it can create (esp. enchanters, alchemists, and runesmiths);
  • A greater variety of enchantments to be put on non-sword weapons (spades, hoes, axes, blaze rods, music disks, shears, etc.); and
  • More serverwide events that promote a certain aspect of HC (PVP, zombie invasion, spleef arena competition; Nether invasion in Haven)

Thanks :)

-yav
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
mmm yeah i had hoped 1.7 would be out before break but i know that some of that is out of their hand / working with bukkit dev build atm still i think.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Just saying, at this point I would still label 1.7 as "Out of our control".
I doubt the builds are stable yet.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Just saying, at this point I would still label 1.7 as "Out of our control".
I doubt the builds are stable yet.

coming from a complete noob who knows nothing about programming, i read on the bukkit forum that this dev build is "surprisingly good / works with most plugins". Whether that means anything at all for us no idea lol.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
coming from a complete noob who knows nothing about programming, i read on the bukkit forum that this dev build is "surprisingly good / works with most plugins". Whether that means anything at all for us no idea lol.
I've heard it has pretty good plugin compatibility, but still. From what I've seen of prior updates, it wouldn't surprise me if Kain wanted to wait until a build that's listed as stable before updating, especially since 1.7 clients can connect as it is.
Granted, I'm not his spokesperson, so I can't say for sure.
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
Not intending to strike any hurt feelings at people, but I'm just going to provide some insight as to what is taking so long for a few of the topics discussed in this thread, as well as provide some insight on what's stopping us improving said topics. There's a TLDR provided right here incase you don't want to read the [very long] response.

TLDR
- 1.7 is out of our control, whether or not we update in a week or not is dependent on the stability of CraftBukkit for 1.7 (which we define what is stable and what isn't stable, sorry).
- Townships is in active development and nearing late testing phase towards a release soon.
- Balance changes are something that the Balance Team and Kainzo decide on, if the Team doesn't provide any suggestions for changes to the current classes, nothing gets changed.
- PvP arenas aren't coming in until later if and when we can test for stability and allow customization of the player's equipment weight stuff.
- Shrine is going to be released regardless whether the community thinks it will segment Herocraft, Herocraft was meant to be a multi server, not just one server with one map with one game focus, being able to play other game modes is something we've been wanting to do for a while.


If you want to read why some things said above are said, continue reading.

Townships and Plugin Development
@wailingrl - Before claiming that going on now two months without Townships is ridiculous, it took two months to code in Attributes for Heroes, not a plugin rewrite from scratch, that was just an addition. Not saying that your point is invalid, we should have Townships before Chistmas. Last week alone, I made over 2200 line additions and 1300 line removals in Townships code with a current count of 8461 lines of code without even counting the storage code which may well add another few hundred lines of code. You also have to understand that the previous HeroTowns plugin was utilizing it's own chunk reigning system that is somewhat flawed and couldn't be maintained to do what we want Townships to do (allowing storage of custom items, automatic town cleaning of inactive citizens, sub region support, automatic title integration, automatic channel integration, etc.). Seeing that Towns currently are set up and prepared for the upgrade when Townships does come in for release, patience is really what is needed. Expecting testing to start late this week or early next week, but no promises due to finals ending Thursday night and something called real life.

@Yavool & @Dakinara :

1.7.2 - Updating the Server
And to give insight as to how 1.7.2 is going, Bukkit API is still broken to the point that Heroes is semi broken and nothing is stable. Chat almost broke, but someone fixed it last week. The simple fact that the stability of Bukkit API isn't guaranteed even in the latest dev build of CraftBukkit means we wouldn't have a stable server with 50 plugins doing various things. We're not interested in making Herocraft RPG 1.7 and have issues like server crashes, server rollbacks, or worse, world corruption. What you can do as a player is play on 1.7 and just wait for the stability to improve. Absolutely nothing I or any other Herocraft Dev is going to do to fix the issues with the server (we don't have the time to do so, or the know how). Realistically we can't give an approximate date for when we'll update the server, seeing as before we know it, 1.7.3 might get released and that would require another wait for Bukkit to update.

Aside from the Server updating, there are still plenty of issues with 1.7 such as a severe lack of client mod support, no official release of Forge and a very recent beta release of LiteLoader prevented almost all mods to be updated for 1.7.2. A lot of the playerbase relies on mods such as Macro/Keybind Mod, to play on Herocraft and updating prematurely would surely reduce player's ability to enjoy Herocraft to it's fullest. Otherwise, we're sticking with the ability to allow 1.7 clients to join our 1.6 server. You CAN use 1.7 and when Herocraft updates, you'll notice when the server is updated with notifications on the Forums.

Balancing Classes
As far as Balancing goes, you'll have to nag the @Balance Team and have them discuss the changes and get Kainzo to approve the changes. If the Team doesn't provide any changes, Kain doesn't have anything to go off of, and definitely doesn't have time to make ba
In regards to the Mob killing rules, we're investing time to enhance mobs with abilities and such.

PVP Changes
Arenas are planned to be introduced when we can manage a plugin that doesn't break because of a minecraft update, and yet still allows for the customization that Attributes allows for (like a Ranger that runs around with diamond chest and diamond leggings and still has some agility for arrow damage). Right now, we'd have to make arenas via redstone and command blocks, which isn't something we're interested in doing seeing as it doesn't handle player disconnects etc. It has been planned to get something in the works, but back to the plugin development argument, there is a shortage of active developers for Herocraft that can build entire plugins and who can design plugins that aren't bloated to the point of loss of usability and extendability.

Shrine Release
Shrine is an expansion of the Herocraft RPG idea. For a very long time, Kainzo has wanted to make Herocraft more than just a single map with a core idea of PVP with added PVE elements. The basis of Herocraft is to cater to as many people as we can while still providing quality gameplay as soon as possible without being sloppy. It is intended for Shrine to have a different play-style from Haven seeing as PVP being disabled is something that will drive the server to be more enjoyable for some people. With the change, Herocraft will be a true Multiverse with constant development. The fact that Herocraft has survived this long with having only one game mode proves that we can expand for more game modes and build an even larger community of different interests.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
thanks for the information gabi. I did not intend this to be a whine post or anything, more of a feedback thread on what people are most interested in seeing added to the server. that said, 1.7 is apparently still completely out of yall's control for now.

Honestly I am pretty impressed with how much you guys do as a basically volunteer development staff. Seem to get more done than certain full paid development staffs.... (looking at you firefall sigh)

The one comment i would make is regarding balance team - i wont pretend to know all the internal mechanics there but had thought some suggestions were in place on test / or at least some decisions for a few changes had been made?
 
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malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
thanks for the information gabi. I did not intend this to be a whine post or anything, more of a feedback thread on what people are most interested in seeing added to the server. that said, 1.7 is apparently still completely out of yall's control for now.

Honestly I am pretty impressed with how much you guys do as a basically volunteer development staff. Seem to get more done than certain full paid development staffs.... (looking at you firefall sigh)
Red5...what do you do with all your time!
 
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