• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Bug Using Forcepull on armor...

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
(There was another thread on this somewhere before, but I couldn't find it for whatever reason, so I'm posting another one here.) When I use forcepull on armored players, it usually seems to just nudge them towards me slighty, as apposed to pulling armorless players miles beyond me. Forcepull/push seems to be in a state where it's kind of unpredictable as far as how effective it will be. I'll do some more tests on this tomorrow and try to figure out if there are some consistencies/inconsistencies that should/shouldn't be there.
 

Sweord

Glowstone
Joined
Jan 23, 2012
Well, I can say that when you are sprinting the effect of forcepush is diminished, although that is not an issue I've run into with forcepull. If the opponent jumps the distance is also magnified, similar to the effect seen when a person is flying and TNT is blown up near them. In regards to armour, I really have seen no difference in forcepush. I remember using forcepush on a fully armored Dragoon, and they went at least 20+ blocks away (this was without them jumping or using the actual skill, as far as I can remember).

To me the only real problem is when I sprint and attempt to use forcepush on another player (this is a huge pain when I'm using the auto-sprint feature on Spout, as I have to remember to turn it off before I use the skill).
 

spartanman118

Legacy Supporter 3
Joined
Jan 12, 2012
I'm not sure but I think when someone uses a skill and is forcepull[ed]/push[ed] at the exact same time it will negate both effects. As for the armor i'm sure forcepull/push isn't affected by armor.
 

qNickp

TNT
Joined
Jan 3, 2012
I noticed the same thing playing disciple for most of the map but, I was mostly in regions when I pull dk's around (c12095 Mrpapodopolus) regions might play a part in it like how you cant do skills on creepers in regions
 

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
It's really iffy. I've experienced some of that, yet I can still send some people flying while in a regioned area...
 

spartanman118

Legacy Supporter 3
Joined
Jan 12, 2012
I'm sure that armor doesn't affect it, but it is quite buggy. ( I know because I was pushing fully armored dragoons before, unless they messed with forcepush/pull since I switched. )
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Armor has no effective on the forcepull velocity.

Things that do have effect:
  1. Lag
  2. Is the player already in motion? (ie current velocity)
  3. your velocity
 
Top