Reverend_Creeper
TNT
- Joined
- Oct 31, 2011
In light of upcoming balance changes I took notice of the fact that Dragoon will have jump nerfed as well as left click damage, armor, and the removal of superjump, and I propose another solution to fix dragoon while allowing it to still be as mobile. With the removal of superjump I heard that Kainzo is replacing it with a new combat skill, which I have a proposal for.
The Proposed Skill
The skill would be an instant cast target attack similar to lunge in the way that you would lunge at the target, but instead of a horizontal lunge it would be a vertical(and somewhat horizontal) lunge that can only be used right after using the skill Jump(maybe a second keypress on whatever the skill jump is bound to making the skills one and the same) that does damage based on how much higher you are than your opponent with a reasonable scale. Lag may make targetting during a jump very difficult so making it a different type of skill... maybe a lockon skill similar to AimedShot that activates after using jump instead of drawing and shooting a bow or some other method as an alternative. The attack should do pretty heavy damage(I'm thinking 100-150 dmg + 2-5 dmg per block above the enemy and armor piercing capabilities because let's face it, spears should pierce armor and there is only one armor piercing dragoon skill that kinda sucks), have a long cooldown(50-80 seconds), high stamina cost (all skills besides piercing strike cost 300+ stamina, jump costs 400 and I think that the skill should cost another 250-400, 300+ would prevent immediate sprinting after use and 250 would allow sprinting while still crippling stamina pool greatly), and also increase the cooldown of jump by 2-3x(maybe more). The skill would obviously need a distance limit which should probably be 10-20 blocks(pretty sure skill range accounts for height as well as horizontal distance).
The Reason it Could Work
The reason that this wouldn't be overpowered is relatively simple, with the high stamina cost it leaves the Dragoon unable to use skills(has to rely on left click which is being nerfed), the longer jump cooldown prevents the dragoon from running and waiting for stamina to regen to simply jump away, and due to the fact of its extreme stamina cost would be impossible to use unless at a near full stamina pool. It would make the dragoon choose between running or cutting off its escape and going all in, meaning that dragoons wouldn't have the choice to run after using it. To be honest without the huge stamina drain and the increased jump cooldown the skill would be majorly overpowered due to the range and armor piercing damage it provides, but with those factors as well as the fact that it may be hard to aim mid jump, as well as more discussion on how to balance it I believe it could be a viable and very interesting skill. It also promotes surprise ganks from high structures and a higher agility stat to allow for higher jumps and lower left click damage. This would be Dragoon's double edged sword. It allows the dragoon to chase enemies like it's supposed to be able to do, but at the cost of lower mobility and huge stamina drain. There could even be lore behind the increased jump cooldown stating that the skill puts great strain on the dragoons legs increasing the cooldown on jump a 14-21 second cooldown on jump would prevent a dragoon from jumping out of a fight for a long while, and with the upcoming nerfs I think it would even the playing field.
Final Thoughts
This was written at 4am and obviously not incredibly well thought out so it is subject to a lot of change, but I think that this could be an interesting new addition to Dragoon. Without their ability to kite due to the decreased range of their skills Impale and Spear, I feel that dragoons attacks simply don't have the range or feel of a spear that they should have as other skills from other melee classes have very similar range to them. I realize this may be a coding nightmare or even impossible due to how the heromod was coded, but if possible I think it could start a change making skills linkable allowing more of a flow in combat. This skill is also based off of the Dragoon ability in Final Fantasy Tactics Advance where jump is a damaging skill rather than a mobility skill.
The Proposed Skill
The skill would be an instant cast target attack similar to lunge in the way that you would lunge at the target, but instead of a horizontal lunge it would be a vertical(and somewhat horizontal) lunge that can only be used right after using the skill Jump(maybe a second keypress on whatever the skill jump is bound to making the skills one and the same) that does damage based on how much higher you are than your opponent with a reasonable scale. Lag may make targetting during a jump very difficult so making it a different type of skill... maybe a lockon skill similar to AimedShot that activates after using jump instead of drawing and shooting a bow or some other method as an alternative. The attack should do pretty heavy damage(I'm thinking 100-150 dmg + 2-5 dmg per block above the enemy and armor piercing capabilities because let's face it, spears should pierce armor and there is only one armor piercing dragoon skill that kinda sucks), have a long cooldown(50-80 seconds), high stamina cost (all skills besides piercing strike cost 300+ stamina, jump costs 400 and I think that the skill should cost another 250-400, 300+ would prevent immediate sprinting after use and 250 would allow sprinting while still crippling stamina pool greatly), and also increase the cooldown of jump by 2-3x(maybe more). The skill would obviously need a distance limit which should probably be 10-20 blocks(pretty sure skill range accounts for height as well as horizontal distance).
The Reason it Could Work
The reason that this wouldn't be overpowered is relatively simple, with the high stamina cost it leaves the Dragoon unable to use skills(has to rely on left click which is being nerfed), the longer jump cooldown prevents the dragoon from running and waiting for stamina to regen to simply jump away, and due to the fact of its extreme stamina cost would be impossible to use unless at a near full stamina pool. It would make the dragoon choose between running or cutting off its escape and going all in, meaning that dragoons wouldn't have the choice to run after using it. To be honest without the huge stamina drain and the increased jump cooldown the skill would be majorly overpowered due to the range and armor piercing damage it provides, but with those factors as well as the fact that it may be hard to aim mid jump, as well as more discussion on how to balance it I believe it could be a viable and very interesting skill. It also promotes surprise ganks from high structures and a higher agility stat to allow for higher jumps and lower left click damage. This would be Dragoon's double edged sword. It allows the dragoon to chase enemies like it's supposed to be able to do, but at the cost of lower mobility and huge stamina drain. There could even be lore behind the increased jump cooldown stating that the skill puts great strain on the dragoons legs increasing the cooldown on jump a 14-21 second cooldown on jump would prevent a dragoon from jumping out of a fight for a long while, and with the upcoming nerfs I think it would even the playing field.
Final Thoughts
This was written at 4am and obviously not incredibly well thought out so it is subject to a lot of change, but I think that this could be an interesting new addition to Dragoon. Without their ability to kite due to the decreased range of their skills Impale and Spear, I feel that dragoons attacks simply don't have the range or feel of a spear that they should have as other skills from other melee classes have very similar range to them. I realize this may be a coding nightmare or even impossible due to how the heromod was coded, but if possible I think it could start a change making skills linkable allowing more of a flow in combat. This skill is also based off of the Dragoon ability in Final Fantasy Tactics Advance where jump is a damaging skill rather than a mobility skill.
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