• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion Trapped Chestshop

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
I think I suggested this a while ago, but cannot remember.

Anyway....

This suggestion would need to be brought to the Chest Shop devs, but it would be better coming from Kainzo.
Merchants should be able to place trapped chests and make a Chest Shop with it. Whenever a transaction is processed from that shop, it will provide a positive redstone pulse. This would be a great way for players to create areas that you must pay to get into. Although, this could work the other way as well and have players set up traps and you have to pay to get out. Ahh, such is life in Herocraft.

As well as merchant, this would go well with mason.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Sounds like it could be cool ... Right now we're at a bit of an impass with the Chest Shop dev, we're on an outdated economy plugin that he no longer natively supports. Maybe in the future.
 
Top