I think I suggested this a while ago, but cannot remember.
Anyway....
This suggestion would need to be brought to the Chest Shop devs, but it would be better coming from Kainzo.
Merchants should be able to place trapped chests and make a Chest Shop with it. Whenever a transaction is processed from that shop, it will provide a positive redstone pulse. This would be a great way for players to create areas that you must pay to get into. Although, this could work the other way as well and have players set up traps and you have to pay to get out. Ahh, such is life in Herocraft.
As well as merchant, this would go well with mason.
Anyway....
This suggestion would need to be brought to the Chest Shop devs, but it would be better coming from Kainzo.
Merchants should be able to place trapped chests and make a Chest Shop with it. Whenever a transaction is processed from that shop, it will provide a positive redstone pulse. This would be a great way for players to create areas that you must pay to get into. Although, this could work the other way as well and have players set up traps and you have to pay to get out. Ahh, such is life in Herocraft.
As well as merchant, this would go well with mason.