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ALERT Townships and Dungeons! Week 3 Patch!

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I thought this was news worthy as it changes things pretty drastically.

First, townships now have the ability to purchase "addons" for their townships. The first two are:

Graveyard (2500c)
Township graveyards allow the defending town players to respawn at their township graveyard (point set by mayor) - this will help towns defend themselves more efficiently rather than waiting/recalling back home/town.

Harvester (100c)
The harvester allows the Townships to collect materials every Minecraft day (at noon) so that it can upgrade to higher levels of the Township. These materials can be freely traded with other towns, it is encouraged that townships trade with one another. The amounts required for each level will probably be adjusted.

Detailed notes are below.
Week 3 Patch

Townships
- Reduced the global basic materials for all gold/diamond/iron
- Added new basic materials (stone/cobble/bookshelves/etc)
- Reduced the population requirements to upgrade Townships
- Added /township toggle (regionmessage/grave)
- Enabled Harvesters for purchase via /town buyaddon Harvester (100c)
- Enabled Graveyards for purchase via /town buyaddon Graveyard (2500c)
- (Both of these items may see appearances in crates, but that will be in the future)
- Towns with harvesters now collect biome materials based on how many chunks they own and what types of chunks.
- List of Biome Materials Collected
- Harvest Collection happens every Minecraft Day at noon
- Massively adjusted the costs for upgrading townships.
- Township bank is now more limited but allows for unlimited items placed by type, you cannot click and drop items anymore.
- /town set ADDON graveyard - sets the respawn point for your town once you have purchased it.

TRADE DISTRICT
- Two-thirds of the shops in one sector are open for renting
- Buy a billboard sign to advertise your shop
- Shops are rented weekly up to 3 weeks in advance
- Players who don't log in for 15 days LOSE THEIR RENTS/BUYS

Dungeons
- All bosses are now spawning in dungeons with a cooldown of 30 minutes.
- Additional bosses will be added as time permits by @Admins
- All minions in dungeons now have a respawn time of 60 seconds.
- All dungeon mobs now give exp based on health. 1k~ health = 30 xp. (Give or take)

Locks
- Costs for /lock has been reduced to 250c across the board
- Refunds of coins will not be given for unlocking chests.
- Supporters get very slightly cheaper locks now.

Misc
* Fixed all exp items not giving their exp when right-clicked.
* Reduced Party Bonus EXP from 150% to 140%
* Removed BattleTracker (PVP/PVE tracking is temp disabled)
* Re-added /roll for the RP fanatics.
* Herogates now cost 10c to go TO spawn, free to leave spawn.
* Random skill fixes (such as Firestrike Totem dmg)
* Fix some recipes for 1.9+ for Heroes recipe management.

Admin Shop
* Initial framework for currency > admin shop.
 
Last edited:

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Locks
- Costs for /lock has been reduced to 250c across the board
- Refunds of coins will not be given for unlocking chests.
- Supporters get very slightly cheaper locks now.
RIP donation ranks.

In seriousness, will free LWC's still be refunded?
 
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