- Joined
- Jan 17, 2011
The current township system is currently designed to have players create as much content as they can within a circular region in the world. While this system has it's benefits, it is also very limiting. One has to just look at the map and see the landscape dotted with walled-in circles. Now, how can this be altered to the benefit of all? What if "rings" were a different shape? Well, then we'd have the landscape dotted with squares or pentagons or what-have-you. A couple options were recently thrown around, but more input is needed.
First I'll go out there and say that Kainzo said he wants to move away from forcing towns to be a specific shape, especially circles.
Option 1
Allow mayors to manually set region borders, but be confined to a certain total area. The benefits of this are more mold-able regions allow for more varied towns, however it allows for large amounts of manual errors and people wanting to alter their borders and all the other problems I'm sure you can think of. Which bring us to...
Option 2
Faction-based land control. In this way, the land would be divided into regions, or more easily, chunks. (For the sake of this argument, replace the definition of "town" with "faction") For a faction to gain land, it would need to acquire players. The more players a faction has, the more chunks it controls. This way, factions would be given an amount of land based on population and could build within it as they wish.
"But!" you say, "Factions will just get enough chunks that the need, and build a giant rectangular or whatnot town anyway!" Well, they would still need to pay taxes. Instead of it being based on ring size, it will be how many chunks the faction controls. And Since it will be a plug-in, if the player count for that faction drops, they will automatically lose chunks, allowing people to raid that land, or nearby factions to try to claim it. This would allow for varied towns (hopefully) by allowing them to build however they want within their chunks, and allow for a more interesting war situations. If players on a losing faction start to leave, the faction will start to lose land instead of the remaining members just sitting in their town halls and waiting for the aggressors to get bored and go away.
(I think the basis for this plugin already exsists.)
So, what do you all think? Or have another idea? Remember, the goal of this thread is to come up with ways to make land control more interesting and towns not all be circles. I'll hound @Brutalacerate to make sure this stays on topic.
First I'll go out there and say that Kainzo said he wants to move away from forcing towns to be a specific shape, especially circles.
Option 1
Allow mayors to manually set region borders, but be confined to a certain total area. The benefits of this are more mold-able regions allow for more varied towns, however it allows for large amounts of manual errors and people wanting to alter their borders and all the other problems I'm sure you can think of. Which bring us to...
Option 2
Faction-based land control. In this way, the land would be divided into regions, or more easily, chunks. (For the sake of this argument, replace the definition of "town" with "faction") For a faction to gain land, it would need to acquire players. The more players a faction has, the more chunks it controls. This way, factions would be given an amount of land based on population and could build within it as they wish.
"But!" you say, "Factions will just get enough chunks that the need, and build a giant rectangular or whatnot town anyway!" Well, they would still need to pay taxes. Instead of it being based on ring size, it will be how many chunks the faction controls. And Since it will be a plug-in, if the player count for that faction drops, they will automatically lose chunks, allowing people to raid that land, or nearby factions to try to claim it. This would allow for varied towns (hopefully) by allowing them to build however they want within their chunks, and allow for a more interesting war situations. If players on a losing faction start to leave, the faction will start to lose land instead of the remaining members just sitting in their town halls and waiting for the aggressors to get bored and go away.
(I think the basis for this plugin already exsists.)
So, what do you all think? Or have another idea? Remember, the goal of this thread is to come up with ways to make land control more interesting and towns not all be circles. I'll hound @Brutalacerate to make sure this stays on topic.