Eldrylars
Legacy Supporter 8
- Joined
- Apr 28, 2012
- Location
- Dragon through ...
EDIT2:
/town war <town name>(available to Mayor(Sic if ever possible))KARMA SYSTEM
Will temporarily start a war with another township to prevent karma loss from killing the opposing towns members.
Will flag the warring town as no karma loss when in the opposing towns regions to prevent town-less players and allies from causing karma loss.
Wars are on a timer lasting X hours and cost X coins to start.
EDIT:
Other very helpful township functions would be
/tb deposit list - Listings in chronological order the deposits made, by who, what and how much
/tb deposit list clear - blanks the list to remove old entries.
/town rank <player name> recruit
The above setting would add a player to the town list but not give out town permissions. That way trail players could feel a little more legitimate but at the same time could properly go though a trail period instead of right into town perms.
EDIT: >>>>
The above feature should be easy enough to implement and would allow town members to deposit their taxes directly into the town bank and the mayor can just check the logs and mark them off.
/town ally <town name>(available to Mayor(Sic if ever possible))
/town enemy <town name>(available to Mayor(Sic if ever possible))
/town neutral <town name>(available to Mayor(Sic if ever possible))
/town kos <player name>(available to Managers+)
/town friend <player name>(available to Managers+)
/town none <player name> (remove name from kos or friendly list)available to Managers+)
Player names will show up in blue to other people in the same town
Player names will show up green when their town is tagged ally
Player names will show up red in game when their town is tagged an enemy
Player names will show up white in game when neutral or not in a town
Player names will show up orange in game when on the kos list for a your town
Player names will show up yellow in game when on the friendly list for your town
Upsides: Makes it easier for townships to identify friendlies and foes making the learning curve for newer players quicker as they will be able to focus more on combat then on trying to remember who their new friends are. Gives a little more to an alliance and war system where there are some ingame tools to manage your friends and foes.
Downsides: Takes away from the "HARDCORE" feeling as you have to focus less on being "HARDCORE" and more on playing. People may complain it makes the game "To easy"
Comments, additions Thumbs Up or Thumbs down.
Please leave constructive criticism or comments if you are going to rate or post!
Thanks!
/town war <town name>(available to Mayor(Sic if ever possible))KARMA SYSTEM
Will temporarily start a war with another township to prevent karma loss from killing the opposing towns members.
Will flag the warring town as no karma loss when in the opposing towns regions to prevent town-less players and allies from causing karma loss.
Wars are on a timer lasting X hours and cost X coins to start.
EDIT:
Other very helpful township functions would be
/tb deposit list - Listings in chronological order the deposits made, by who, what and how much
/tb deposit list clear - blanks the list to remove old entries.
/town rank <player name> recruit
The above setting would add a player to the town list but not give out town permissions. That way trail players could feel a little more legitimate but at the same time could properly go though a trail period instead of right into town perms.
EDIT: >>>>
The above feature should be easy enough to implement and would allow town members to deposit their taxes directly into the town bank and the mayor can just check the logs and mark them off.
/town ally <town name>(available to Mayor(Sic if ever possible))
/town enemy <town name>(available to Mayor(Sic if ever possible))
/town neutral <town name>(available to Mayor(Sic if ever possible))
/town kos <player name>(available to Managers+)
/town friend <player name>(available to Managers+)
/town none <player name> (remove name from kos or friendly list)available to Managers+)
Player names will show up in blue to other people in the same town
Player names will show up green when their town is tagged ally
Player names will show up red in game when their town is tagged an enemy
Player names will show up white in game when neutral or not in a town
Player names will show up orange in game when on the kos list for a your town
Player names will show up yellow in game when on the friendly list for your town
Upsides: Makes it easier for townships to identify friendlies and foes making the learning curve for newer players quicker as they will be able to focus more on combat then on trying to remember who their new friends are. Gives a little more to an alliance and war system where there are some ingame tools to manage your friends and foes.
Downsides: Takes away from the "HARDCORE" feeling as you have to focus less on being "HARDCORE" and more on playing. People may complain it makes the game "To easy"
Comments, additions Thumbs Up or Thumbs down.
Please leave constructive criticism or comments if you are going to rate or post!
Thanks!