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Tools and Weapons Damage

Howdanrocks

Legacy Supporter 4
Joined
Feb 3, 2011
[GM. Jedi]Kainzo asked me if I could post this. So here it is:

2v84ep2.jpg
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Agreed - we found an issue in the original method of thinking so we have to regear towards a more... perfect logic.
 

Azuru

Wood
Joined
Mar 27, 2011
Location
Germany
So fights will last longer?
Overall damage will be reduced?
What about raising HP or the balance in PVE?
 

wolfgang784

Legacy Supporter 3
Joined
Jan 17, 2011
Location
Pennsylvania
What I heard so far, was that we have 20 hp, each heart counting as 2 because of halves. The goal is to get the hp to 100 and re do the damage and health of everything in the game so that fights last much longer and are not about jumping someone first.

Also, Kain, is it a simple change or do you guys need to completely re think of how to make this work?

Hope it's easy D= I see the damage revamp as second only to increasing the cap eventually. Skills, fixes, townships, they can wait lol. Better pvp first. >=D
 
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