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Kurrelgyre

Gold
Joined
Apr 27, 2014
Location
California
All dungeons are pvp enabled, and according to a member of my town, accessible only by running. I'm fine with all dungeons being pvp enabled, but that encourages a lot of ganking. Not pvp, but goon squading low-hp parties after a fight with difficult mobs. Which would mean the best thing to do is be the best pvpers and never be attacked, or never fight these mobs when the well known pvpers or large server pop are on. I know everyone is a playerkill-slut, the rush is nice. But this highly discourages new players from what they want to do, dungeoning. Low tier dungeons aren't safe because they're easy pickings by the high levels waiting for them. Higher tier dungeons are too hard for them. Of course I could be wrong, I lack the information to know I am correct here, but I wanted to bring this up. ~Flame my ass in the boxes below~
 

radicater11

Legacy Supporter 3
Joined
Feb 22, 2012
Location
Florida
We'll just have to wait and see how Kainzo sets up the mobs, because I have a feeling their previous tier will have little influence on their future difficulty. Also, there are 7 dungeons. I highly doubt all 7 will be camped at all times of the day.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
All dungeons are pvp enabled, and according to a member of my town, accessible only by running. I'm fine with all dungeons being pvp enabled, but that encourages a lot of ganking. Not pvp, but goon squading low-hp parties after a fight with difficult mobs. Which would mean the best thing to do is be the best pvpers and never be attacked, or never fight these mobs when the well known pvpers or large server pop are on. I know everyone is a playerkill-slut, the rush is nice. But this highly discourages new players from what they want to do, dungeoning. Low tier dungeons aren't safe because they're easy pickings by the high levels waiting for them. Higher tier dungeons are too hard for them. Of course I could be wrong, I lack the information to know I am correct here, but I wanted to bring this up. ~Flame my ass in the boxes below~
Only the last two will have harder mobs. (Redhand/DarkPalace)
PVP being on all of them is a choice I made to not have bottlenecks.
The last dungeon system had bottle necks, that allowed pvpers to know where exactly a group of players will be. You now have several places to level and the leveling rate and difficult is GREATLY reduced from last map.

7 different dungeons
2500x2500 overworld map
Cannot be tracked until level 40.
No overworld map.

You must realize that we have adamtely made it our goal to not have camping.

In addition, we're going to code in home-field advantage for towns (including graveyards) and make it so players have potion and other buffs for dying repeatedly so they can get out of the cycle. The buffs will last 1-5 minutes and trigger one X deaths.
We'll just have to wait and see how Kainzo sets up the mobs, because I have a feeling their previous tier will have little influence on their future difficulty. Also, there are 7 dungeons. I highly doubt all 7 will be camped at all times of the day.
This is coming, im just swamped right now and there's higher priorities.
 

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
I know in Albion Online we were able to run through dungeons constantly in PvP zones (This is also full item drop) without worrying at all. Once and a while we would get caught by a zerg, but it wasn't common because there were so many places to farm.
 
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