- Joined
- Feb 22, 2013
I was on test and noticed that hitting people brought a high level mining fatigue, slowing my hits.
I asked about it, a conversation ensued, and I figured it'd be a good topic to discuss for the people that bother to read it.
I don't trust myself to make a shortened version, so have the conversation in its entirety.
For those who read it: Thoughts? Discussion?
I asked about it, a conversation ensued, and I figured it'd be a good topic to discuss for the people that bother to read it.
I don't trust myself to make a shortened version, so have the conversation in its entirety.
The Conversation said:0xNaomi: Not sure the logic of mining fatigue
malikdanab: I understand it
malikdanab: But it's implementation is bad atm
malikdanab: One
malikdanab: It doesn't seem you can increase it
malikdanab: 2 I think it's supposed to lead the way to 2-handed weapons
0xNaomi: I hope it's just for testing for now then
malikdanab: Yeah
malikdanab: It's SOOO not ready
malikdanab: But it has great potential
0xNaomi: With normal weapons it makes you UP
Setting up custom skins
malikdanab: Yeah
0xNaomi: But I can see slow swinging powerhouses
malikdanab: Yeah
malikdanab: Berserker with a Great Axe will be my dream
malikdanab: Why does Dk attack just ass fast as a ninja?
malikdanab: With this they won't be able to
malikdanab: They could make it per class
0xNaomi: Thing is, you can't get much faster I think
malikdanab: well
0xNaomi: Limit on dmg in a time frame
malikdanab: But other classes can be lowered
malikdanab: Which helps
0xNaomi: Just seems wrong if ninja is normal and everything else is lowered
malikdanab: Not just everyone else
malikdanab: You can't actually Slow everyone
malikdanab: Just make ninja have higher regen or something
malikdanab: So a Paladin would get tired swinging a big sword
0xNaomi: But if you keep hitting it'll never stop
0xNaomi: A ninja I think is SUPPOSED to keep hitting
malikdanab: But ninjs use a lighter kantana
malikdanab: I'm just theroizing
malikdanab: Thats a word...
malikdanab: I spelt that right...
0xNaomi: Still, it makes sense as an end to left click OP
0xNaomi: It's just not constant yet. Drag can hit all day
malikdanab: Yeah
0xNaomi: And go figure I'm a healer, my downfall is less dmg, I'm fairly certain my weapon is one of the
0xNaomi: lightest
malikdanab: Yeah
malikdanab: Well it
malikdanab: Can also be intertwined with attributes
malikdanab: So you can spec for more "stam"
0xNaomi: Oh man, if it was stamina XD
0xNaomi: Just don't make it agility, else ranger OP
malikdanab: Maybe give it Char
malikdanab: Caus it's useless atm...
malikdanab: Doesn't makes sense tbh though...
0xNaomi: Char is crowd control
malikdanab: I know
0xNaomi: Or mez
malikdanab: Char is the only stta that does only 1 thing
malikdanab: Maybe add another stats?
0xNaomi: I'd say logic is agility, strength and/or endurance
malikdanab: Maybe a mixture
0xNaomi: Agility would make ranger OP, strength seems like it'd be reverse...
malikdanab: End for pool
malikdanab: Str for regen
0xNaomi: So really I'd say mix it with stamina. It's what melee skills use
malikdanab: agility for efficency
malikdanab: Yeah
0xNaomi: Though it'd need to be a slower rate to make sense as stamina
malikdanab: Yeah
malikdanab: Does that mean when you are on low stam
0xNaomi: No running
malikdanab: You also attack and move slow
malikdanab: So you are actually tired...
malikdanab: That could work
malikdanab: Youd have to either raise melee dmg or increase regen/pool in that case
0xNaomi: It would make the stamina bar not useless for casters/healers to an extent, and fit in with the
0xNaomi: skills that exist
malikdanab: Yeah
malikdanab: I like that concept
malikdanab: Would make stam much more interesting
For those who read it: Thoughts? Discussion?