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[Test Server] Mining Fatigue

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
I was on test and noticed that hitting people brought a high level mining fatigue, slowing my hits.
I asked about it, a conversation ensued, and I figured it'd be a good topic to discuss for the people that bother to read it.
I don't trust myself to make a shortened version, so have the conversation in its entirety.
The Conversation said:
0xNaomi: Not sure the logic of mining fatigue
malikdanab: I understand it
malikdanab: But it's implementation is bad atm
malikdanab: One
malikdanab: It doesn't seem you can increase it
malikdanab: 2 I think it's supposed to lead the way to 2-handed weapons
0xNaomi: I hope it's just for testing for now then
malikdanab: Yeah
malikdanab: It's SOOO not ready
malikdanab: But it has great potential
0xNaomi: With normal weapons it makes you UP
Setting up custom skins
malikdanab: Yeah
0xNaomi: But I can see slow swinging powerhouses
malikdanab: Yeah
malikdanab: Berserker with a Great Axe will be my dream
malikdanab: Why does Dk attack just ass fast as a ninja?
malikdanab: With this they won't be able to
malikdanab: They could make it per class
0xNaomi: Thing is, you can't get much faster I think
malikdanab: well
0xNaomi: Limit on dmg in a time frame
malikdanab: But other classes can be lowered
malikdanab: Which helps
0xNaomi: Just seems wrong if ninja is normal and everything else is lowered
malikdanab: Not just everyone else
malikdanab: You can't actually Slow everyone
malikdanab: Just make ninja have higher regen or something
malikdanab: So a Paladin would get tired swinging a big sword
0xNaomi: But if you keep hitting it'll never stop
0xNaomi: A ninja I think is SUPPOSED to keep hitting
malikdanab: But ninjs use a lighter kantana
malikdanab: I'm just theroizing
malikdanab: Thats a word...
malikdanab: I spelt that right...
0xNaomi: Still, it makes sense as an end to left click OP
0xNaomi: It's just not constant yet. Drag can hit all day
malikdanab: Yeah
0xNaomi: And go figure I'm a healer, my downfall is less dmg, I'm fairly certain my weapon is one of the
0xNaomi: lightest
malikdanab: Yeah
malikdanab: Well it
malikdanab: Can also be intertwined with attributes
malikdanab: So you can spec for more "stam"
0xNaomi: Oh man, if it was stamina XD
0xNaomi: Just don't make it agility, else ranger OP
malikdanab: Maybe give it Char
malikdanab: Caus it's useless atm...
malikdanab: Doesn't makes sense tbh though...
0xNaomi: Char is crowd control
malikdanab: I know
0xNaomi: Or mez
malikdanab: Char is the only stta that does only 1 thing
malikdanab: Maybe add another stats?
0xNaomi: I'd say logic is agility, strength and/or endurance
malikdanab: Maybe a mixture
0xNaomi: Agility would make ranger OP, strength seems like it'd be reverse...
malikdanab: End for pool
malikdanab: Str for regen
0xNaomi: So really I'd say mix it with stamina. It's what melee skills use
malikdanab: agility for efficency
malikdanab: Yeah
0xNaomi: Though it'd need to be a slower rate to make sense as stamina
malikdanab: Yeah
malikdanab: Does that mean when you are on low stam
0xNaomi: No running
malikdanab: You also attack and move slow
malikdanab: So you are actually tired...
malikdanab: That could work
malikdanab: Youd have to either raise melee dmg or increase regen/pool in that case
0xNaomi: It would make the stamina bar not useless for casters/healers to an extent, and fit in with the
0xNaomi: skills that exist
malikdanab: Yeah
malikdanab: I like that concept
malikdanab: Would make stam much more interesting

For those who read it: Thoughts? Discussion?
 

Northac

Obsidian
Joined
Jul 31, 2012
well, i would venture a guess that it is supposed to represent the effort it takes to swing your weapon, the heavier the weapon the faster you get tierd. I have not been on the test server, but maybe they are testing the concept? Because I can not see them implementing it to make you fatigued so fast. I would imagine it is tied to one of the attributes, maybe it was not working at the time?
Other then that....I got nothing
 

Diavolo1988

Legacy Supporter 6
Joined
Jan 16, 2011
Location
Oslo, Norway
Having different attack speeds on different weapons for different classes would be pretty cool (as in some classes having weaker faster strikes, while others have "two-handers" dealing massive damage but striking slow.)


One thing I wanna ask though: what is mining fatigue? I've been away from HC a little while, is that something new they have implemented to make acquiring materials even harder?
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Mining Fatigue is a vanilla potion effect that has no means of currently applying to yourself aside from servers doing so and /effect.
It's the opposite of Haste, which you can get from beacons. It makes your arm swing speed slower.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Sounds like the system is kinda fubar for now, but even if it gets implemented 100% effective and balanced, I would think pvp would be skewed to 2 hand weapon preference because of kiting. Make sure you hit hard when you do hit, etc.

Runeblade would want reasonably fast hits due to class mechanics, think most others prefer 2 hand
 

Ellron23

Legacy Supporter 3
Joined
Sep 28, 2012
Location
Umbra, California
Fuck this. Fatigue is just terrible. Next thing you know, the more armor you wear, the slower you can walk / run. Then we won't be able to infinitely sprint. The more armor you wear the shorter distance you can sprint.
Just fuck everything about that.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Fuck this. Fatigue is just terrible. Next thing you know, the more armor you wear, the slower you can walk / run. Then we won't be able to infinitely sprint. The more armor you wear the shorter distance you can sprint.
Just fuck everything about that.
Except that this is just for melee and is still in concept.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
No. *Tskk* BAD DOG.

Concepts are good for finding out what is shitty and what is less shitty.
This is one of the most shitty things I've ever heard.
1- You haven't even tested it, so making assumptions is pointless
2- Can you stop with the slippery slope? This is a mechanic on test that only affects melee yet you are talking about movement speed.
3- Instead of downright hating the idea, how about you discuss how it could be made better or an alternative that brings a similar effect.
4- You are no help if you just say you dislike something. In a discussion, you need to discuss what you don't and do like and why you do so.

If you can't go a sentence without using "Shitty," people aren't going to take you seriously.
 

Ellron23

Legacy Supporter 3
Joined
Sep 28, 2012
Location
Umbra, California
Man, that was such a shitty rebuttal.
*TSKK*
*TSKK*

What I don't like is the idea of fatigue on Herocraft. Whether it's from mining, punching, running, or wearing heavy armor, it's just something that isn't needed.
No, I won't stop with the "slippery slope" as you call it. It is a genuine concern: once there is one fatigue (mining) someone is going to suggest that everything have a fatigue system. For better or for worse, Kainzo wants this to be an RPG game. Most RPG's have fatigue systems. Once it is implemented for one thing, it is oh so much easier to implement it for another. ==
 
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