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Suggestions For Balance

Ice_Burner

Legacy Supporter 1
Joined
Jun 24, 2014
So as I've been playing the new map I've found that the classes are so much more balanced than they were last map with set attributes, making it easier to keep classes out of the range of being too strong/too weak.

However, there are some classes I believe need some tweaking. These are just suggestions, so agree, disagree, comment, etc...

((I am using Tier 2 Attributes/Classes as they are the most predominant classes in PvP from what I've seen.))

Crusader-Paladin T2

Decrease Wisdom by 2. 26 to 24.

Add 2 to Intellect. 16 to 18.

Remove 2 from Strength. 14 to 12

Add 2 to Endurance. 19 to 21.


Reaver-Dreadknight T2

Decrease Intellect by 3. 27 to 24.

Decrease Constitution by 2. 23 to 21.

Increase Charisma by 2. 5 to 7.

Increase Endurance by 2. 20 to 21.

Increase Strength by 1. 15 to 16.



Shadowblade-Ninja T2

Remove 3 from Agility. 27 to 24.

Add 3 to Strength. 29 to 32.


Pathfinder-Ranger T2

Remove 4 from Strength. 18 to 14.

Remove 2 from Constitution. 20 to 18.

Add 6 to Agility. 34 to 40.


Minstrel-Bard T2

Remove 3 from Strength. 16 to 13.

Add 3 to Constitution. 18 to 21.


Soothsayer-Shaman T2

Remove 3 from Endurance. 15 to 12.

Remove 2 from Constitution. 19 to 17.

Add 3 to Intellect. 30 to 33.

Add 2 to Strength. 6 to 8.
 

MCderpy12

Legacy Supporter 3
Joined
Aug 2, 2013
I feel like cleric needs to have a look at, currently they are too good.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
Firstly this should be in the suggestion section.
That said I would like to see armor sets go away again and see endurance, fixed as it is, control armor level. If a caster let's say wants to wear just a chain chest plate as opposed to a full set of leather I say whats the difference. There is a lower material cost sure but there is also only one item to add enchants to rather than four so even trade off me thinks.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Firstly this should be in the suggestion section.
That said I would like to see armor sets go away again and see endurance, fixed as it is, control armor level. If a caster let's say wants to wear just a chain chest plate as opposed to a full set of leather I say whats the difference. There is a lower material cost sure but there is also only one item to add enchants to rather than four so even trade off me thinks.
Getting rid of the set armor weights would just destroy the value of leather and hurt farmers, which was a problem with the last two maps.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Getting rid of the set armor weights would just destroy the value of leather and hurt farmers, which was a problem with the last two maps.
Plz don't take away our leather :<
It's all we have left.

Anyway. I do kinda like the idea of removing the armor restriction, and having set endurance be the base for armor Only problem is some classes would need to be looked at again to change how much endurance they get.
 
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Carbash

Legacy Supporter 6
Joined
Sep 17, 2012
Plz don't take away our leather :<
It's all we have left.

Anyway. I do kinda like the idea of remoing the armor restriction, and having set endurance be the base for armor Only problem is some classes would be a look at to change how much end they.
That last sentence makes no sense...
 

werwew19

Coder
Balance Team
Legacy Supporter 6
Joined
Apr 10, 2012
Location
United States
Also @Ice_Burner these "changes" are so small they are doing absolutely nothing. Removing 2 strength from paladin which really isn't needed because we are losing 20-40% of our survivability any day now is reducing damage by .7 all these changes are so small it actually wouldn't make too big of a difference.

Why I gave you my disagree rating was because one this doesn't change anything and facepalm isn't a rating on almost every post now.
Two the armor mitigation changes are going to be so drastic throwing out suggestions for attribute changes make no sense.
 

Rhapsodist

Legacy Supporter 5
Joined
Sep 30, 2012
I think the main problem was @Kainzo saying he wanted no attribute at 0, even if the class didn't need that Attribute. For instance, Dreadknight with 5 Agi and 5 Charisma =/
 

Ice_Burner

Legacy Supporter 1
Joined
Jun 24, 2014
@werwew19 removing the attributes were for more making more points available for the said classes "main attribute(s)"

By removing Strength+Intellect from Paladin and grouping it into Wisdom, it'll make the class more defined in tanking/support than being a jack-of-all-trades, able to heal, support, tank and do damage.

Along with that, some classes just don't have the correct values for their specific roles. Such as bard. It is a rogue, yes, but it fights on the front lines providing support and in my opinion doesn't need to deal damage at all, but has to be able to withstand attacks and not be nuked instantly when it gets CC'd.

Oh, and Endurance affects Stamina regeneration, so it does kind of have a point in my suggestions. Not that my suggestions are right however, just simple suggestions :)
EDIT: Can I get this moved to suggestions? @Admins
 
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werwew19

Coder
Balance Team
Legacy Supporter 6
Joined
Apr 10, 2012
Location
United States
@werwew19 removing the attributes were for more making more points available for the said classes "main attribute(s)"

By removing Strength+Intellect from Paladin and grouping it into Wisdom, it'll make the class more defined in tanking/support than being a jack-of-all-trades, able to heal, support, tank and do damage.

Along with that, some classes just don't have the correct values for their specific roles. Such as bard. It is a rogue, yes, but it fights on the front lines providing support and in my opinion doesn't need to deal damage at all, but has to be able to withstand attacks and not be nuked instantly when it gets CC'd.

Oh, and Endurance affects Stamina regeneration, so it does kind of have a point in my suggestions. Not that my suggestions are right however, just simple suggestions :)
EDIT: Can I get this moved to suggestions? [USERGROUP=9][USERGROUP=9][USERGROUP=9]@Admins[/USERGROUP][/USERGROUP][/USERGROUP]
The issue with paladin is that it is too tanky. The damage is mediocre at best and like I mentioned you're taking away 2 points and adding 2 points to somewhere else. I am not sure if you know how big of a difference that actually is. 1 endurance is 1 stamina point so 2 endurance being added is literally changing nothing. 2 strength is .7 damage to all your skills well once again its basically nothing. If you want to change the defined role of a class you have to make much more dramatic attribute changes.

Bard is more of a hybrid class its a rogue and whatever support skills it actually has have been nerfed. They make people run fast and if melodic bindings don't get buffed whatever damage they have really makes the class viable still.
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
@munchlaxhero Mind inquiring why we should revamp attributes before an entire armor mitigation system comes out that will change how fast combat is?
The fact that all armor at a whole is getting a nerf means that left click fighters will be buffed while casters and healers who dont left click and instead burst will be nerfed. Instead of just lowering armor why dont we also lower weapon damage or make the casters have more burst or armor. I think this is what you meant by your post.
 
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