- Joined
- Jun 16, 2011
Stun is a dangerously difficult CC to balance, as it is currently implemented. Too long of a Stun, or on a class with decent Melee and the skill is OP. Too short and it will not work as a CC.
When you take damage in Herocraft, you move away from the damage, except when you are Stunned.
This allows for a lot of damage to be done to any target who is stuck in the same 1x1 block.
You have all seen a similar effect when a zombie or a player has you against a wall, suddenly the zombie is dealing tons of damage.
NEW STUN (requires coding):
The player cannot move, and is silenced. However, they can be knocked around when they take damage!
This would make Stuns able to last longer, or be given to a class that has decent damage, and still be balanced.
This would also serve well to deal with some of the STR-Pally bandwagon, without changing the class's signature playstyle/skills.
If the new coding isn't possible, I can suggest workarounds that will let us balance Stuns better.
When you take damage in Herocraft, you move away from the damage, except when you are Stunned.
This allows for a lot of damage to be done to any target who is stuck in the same 1x1 block.
You have all seen a similar effect when a zombie or a player has you against a wall, suddenly the zombie is dealing tons of damage.
NEW STUN (requires coding):
The player cannot move, and is silenced. However, they can be knocked around when they take damage!
This would make Stuns able to last longer, or be given to a class that has decent damage, and still be balanced.
This would also serve well to deal with some of the STR-Pally bandwagon, without changing the class's signature playstyle/skills.
If the new coding isn't possible, I can suggest workarounds that will let us balance Stuns better.