kriskills
Legacy Supporter 6
- Joined
- Apr 3, 2011
Ninjas: started as OP when diamond sword could 3 shot people, and smoke would give you the element of surprise. Now they have seemed to fall along the wayside. Sure safefall is cool, but the high hitting ninja has been surpassed by many classes. We now hit 12 with our sword, and I have never had blackjack work in all my times fighting with its low % at working. Star is gone now but was pretty useless with eggs as reagent, and our only pvp skills are sneak and smoke. But I have some fixes that could help.
Fixes:
Paladins = Seriously Kainzo, when are you going to nerf this class a bit. Everyone knows they are OP, can hit 30 with soulfire (high % chance), highest hp, best armor, heals, revive, invuln., and they hit 6 with diamond sword.
Fixes:
Rangers: Have gotten a bit of work recently. Fire arrow is great, high arrow damage, and track is an insanely great skill to have. Only thing i would do is arrows dmg prob 8. 10 is pretty high for projectiles.
Dragoon: They are where they should be if every class was balanced. Pretty good hp, Jump and charge are some decent pvp skills, and they hit fair with their diamond shovels.
Just some of my thoughts on balancing
Tell me your thoughts on balancing, and feel free to add classes that arent on here or suggestions
Will work on this more later
Fixes:
- Give ninjas poison, pretty much like soulfire, maybe with green fire (not sure whats possible or not) This will give them the extra power in their attacks, since pallys can hit higher than ninjas with their soulfire.
- Changed the reagent of star to snowball, and make it non spammable. then we will actually have to aim for the target. And give it back.
Paladins = Seriously Kainzo, when are you going to nerf this class a bit. Everyone knows they are OP, can hit 30 with soulfire (high % chance), highest hp, best armor, heals, revive, invuln., and they hit 6 with diamond sword.
Fixes:
- Make soulfire not work in pvp, or make them stay on fire for 1 or 2 seconds instead on the 10 or so that ends up making them hit 30 when its done. That alone would even them out, because soulfire wrecks people. 30 damage is pretty much half of most classes hp in one hit. Make them a tank, which means low attack.
Rangers: Have gotten a bit of work recently. Fire arrow is great, high arrow damage, and track is an insanely great skill to have. Only thing i would do is arrows dmg prob 8. 10 is pretty high for projectiles.
Dragoon: They are where they should be if every class was balanced. Pretty good hp, Jump and charge are some decent pvp skills, and they hit fair with their diamond shovels.
Just some of my thoughts on balancing
Tell me your thoughts on balancing, and feel free to add classes that arent on here or suggestions
Will work on this more later