Since a large portion of my ideas have been adopted by the awesome and talented independent coders for the Heroes plugin, I figured I would organize a list of my accepted, failed and new ideas mainly so the programmers and users can see what has been asked, and what is already in progress.
As well as maybe inspire new ideas.
Hopefully Heroes/Herocraft will implement some of them.
These are not full class setups, only introducing new skills and themes the class would revolve around.
I will better organize it in the near future, and update it regularly -
**(WIP)** - means someone will **probably** code this at some point or already has.
**not practical** - means it is either too difficult or unrealistic to code, like may cause epic lag or exploitable or just useless.
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**Travel Skills** -
**Earth Spells** -
**HP consumption Skills** - (for vampire-esque classes)
**Armor Breaking Skills**-
**Melee Skills** -
**Illusion Spells** -
**Chemist Class** - Reagent projectile based skills (what it throws, I'll leave up to you, im guessing a snowball or an egg)
**Geologist Class** - Higher tier mining class - Adds minor (%) chance of finding specific deposits when digging and/or mining for a certain duration
**Samurai Class** - Elemental melee class - Gains melee effects and buff/debuffs for set duration
**Tactician** - A master strategist, with spells that are based on certain relative conditions
**Infiltrator/Assassin** - Mainly abilities for higher tier Rogue oriented classes
**Blue Mage** - A well rounded mage, able to use light offensive and support magics as well as unique ways to inflict and redirect damage and ailments.
As well as maybe inspire new ideas.
Hopefully Heroes/Herocraft will implement some of them.
These are not full class setups, only introducing new skills and themes the class would revolve around.
I will better organize it in the near future, and update it regularly -
**(WIP)** - means someone will **probably** code this at some point or already has.
**not practical** - means it is either too difficult or unrealistic to code, like may cause epic lag or exploitable or just useless.
\\
**Travel Skills** -
- - **(WIP - Multitallented)** - Hover - short duration terrain traversing skill (think hover over lava pools, traps, etc.)
- - Temporary Flight - **not practical**
- Shift - Random short range teleport within 5 block radius**Blink**- - **(WIP - Fghjconner - "Position Swap")** Transposition - switch places with target with limited range
- - Temporal Mastery - cause damage to target when using certain teleportation spells **(not practical)**
**Earth Spells** -
- - **(WIP - Fghjconner)** Fissure - creates a gap in the terrain to a certain depth in targeted area
- - **(WIP - Multitallented)** Shell - grants temporary armor bonus(es)
- - Harden - Temporarily increase duration and strength of all Earth Spells
- - **(WIP - Fghjconner)** Pillar(s) - creates pillar(s) of terrain in targeted area
- - **(WIP - Fghjconner)** Encase - offensive shell to encase target in enclosed terrain, sealing off oxygen and causing DoT
- - **(WIP - Multitallented)** Crush - creates 1 block of terrain on all sides of target and quickly propels them inward, crushing target
**HP consumption Skills** - (for vampire-esque classes)
- - **(WIP - Fghjconner) ** Bite - short range, equal amounts small damage and health restored **needs rename - maybe "Gore" or "Gorge"**
- - Transfusion - lose (x) hp to drain and gain (yx) hp from target
- - **(WIP - Fghjconner)** Bloodlust - lose HP over time for damage and speed bonuses
- - **(WIP - Fghjconner)** Enamor - lose hp to temporarily make target friendly (unable to attack/target with spells)
- - Taint - lose hp to cause DoT to target
**Armor Breaking Skills**-
- - **(WIP - Multitallented - "Bash")** Percentage based chance to destroy targets' specific armor pieces
**Melee Skills** -
- - **(WIP - "Charge" - Fghjconner )** Assault/Dash/Lunge/Tackle/Rush - Quickly rushes forward 3 blocks, dealing damage, and maybe rooting whatever it runs into
- - **(WIP - Multitallented)** Disable - "break limbs" diable use of items/melee/movement for a period of time
- - **(WIP - Fghjconner)** Counter - Negate damage of next attack, and deal melee damage
- - **(WIP - Multitalented)** Reflexes - autocounter, every (x) seconds
**Illusion Spells** -
- - **(WIP - Fghjconner)** Dupe - create low hp dummy (doesnt attack) of target
- - **(WIP - Fghjconner)** Clone - create 1 to 2 moderate hp clones of self
- - Dark - deals damage + temporarily forces target to see night time **(not practical)**
- - **(WIP - Fghjconner)** Blind - temporarily disables vision/targetting reticle of target
- - Flashfire - cause minor damage and imbue "faux flames" that make target look on fire, but deal no damage **(not practical)**
- - FreeFall - deal damage and make target freefall for set duration, (maybe teleport them extremely high in the air for a short duration and teleport back) **(not practical)**
- - **(maybe WIP - Fghjconner)** - Mind's Eye - "Make all illusion spells more real, making them cause more damage." Greatly increase damage on illusion spells.
**Chemist Class** - Reagent projectile based skills (what it throws, I'll leave up to you, im guessing a snowball or an egg)
- - Molotov - throws projectile that causes minor damage and sets on fire whatever it hits - consumes glass block and torch (and maybe one other thing)
- - Poison Flask - throws projectile that causes poison (DoT) - consumes glass block, mushroom and ink sack
- - Flashbang - projectile that causes blind/deafness - uses torch, gunpowder and glass block **not doable**
- - Healing Salve - projectile that does minor healing, and small defensive buff - uses flowers, mushrooms and sapling
- - **(WIP - Multitalented)** Corrosives - projectile that deals damage to armor, and debuff (maybe slows regeneration or lowers resistances) - uses mushrooms, ink sack and redstone powder
**Geologist Class** - Higher tier mining class - Adds minor (%) chance of finding specific deposits when digging and/or mining for a certain duration
- - Mineralogy - Adds chance of finding Redstone or Lapis Lazuli deposits
- - Aurum - Adds chance of finding Gold deposits
- - Ferrum - Adds chance of finding Iron deposits
- - Crystalogy - Adds chance of finding Diamond or Glowstone deposits
- - Netherology - Adds chance of finding Soul Sand or Netherrack
**Samurai Class** - Elemental melee class - Gains melee effects and buff/debuffs for set duration
- -Channel Fire - Add fire effects to melee, and defensive buff, weak against water - use FireArmor and/or Flameshield
-Channel Water - Slows movement in surrounding area, and defensive buff, weak against fireuse IcyAura- - Channel Air - Melee attacks push opponents, adds additional attack damage to each melee, greatly lowers damage resistance on self
- Channel Earth - Raises defenses greatly, lowers attack and/or movement speed (or if these are difficult something else that impairs attack damage) maybe an activateable Stoneskin?
- - Iai Strike - Rushes straight forward, running through and dealing melee damage to each enemy in a straight line for 6 blocks.
**Tactician** - A master strategist, with spells that are based on certain relative conditions
- - **(WIP - Multitallented - updating "Track")** Examine - Reveal target's level, hp and mana stats
- - Level - Damage based on difference between level of caster and target
- - **(WIP - Multitallented - "Altitude")** Takaoni - Damage based on difference in altitude
- - Traveler - Damage based on distance from target
- - **(WIP - Multitallented)** Land Mine - Creates pressure plate attached to TNT embedded in ground
**Infiltrator/Assassin** - Mainly abilities for higher tier Rogue oriented classes
- - **(WIP - Fghjconner)** Steal - Percentage based success random item transfer
- - Dodge - People targeting you have (%) chance to miss
- - Disguise - Copy appearance of target, including name tag or lack thereof (includes players as well as friendly and/or enemy mobs). Lasts until any action besides movement is taken.
- - GhillieSuit - Removes name tag, and surrounds self in leaves that move with you, lasts until the last block of leaves is broken, or user is hit with an attack.
- - Plunder - Adds chance for money drops from Mob and/or Enemy kills.
- - Extortion - Adds chance to steal money on next melee attack
**Blue Mage** - A well rounded mage, able to use light offensive and support magics as well as unique ways to inflict and redirect damage and ailments.
- - Channel - Listens for skill(s) being cast on self, and copies spell to target
- - Stamp - Copies random status ailment from self to target
- - Smother - Inflicts, one of the following ailments at random: Poison, Confuse, Silence, Bleed, Piggify, Curse