MeganPerk
Legacy Supporter 6
- Joined
- Oct 26, 2011
I always hated games like mortal combat because you could know all the techniques, but end up losing to some idiot that randomly presses buttons and miraculously wins while not understanding a thing and having no consequence.
Jump is that spam skill for idiots.
Jump is like having 3 skills in one. Its offensive, defensive, and a saving throw. It allows for scaling buildings, surprise attacks, instant escape, and safe landing from high places. Safefall costs 30 mana while jump costs 20 and does so much more than just allows dragoons to land safely. In too many occasions I find the "brave dragoons that leap first into battle" simply spam jump to jump away, not caring where they are jumping as long as its away from the heat of battle. Whats worse is that they don't need to worry because it will safely land them there with its safefall.
I feel that when you make a mistake casting a skill, that mistake should cost you. When a caster casts a spell and the spell misses the target, it costs you. When an archer shoots an arrow and it misses, it costs you. When a healer casts a heal that only heals for 1hp out of the maximum 12hp potential, it costs you.
I think that Jump should either:
1) lose the safefall, or only dampen fall damage by half
2) like healing - require a warm-up that can be interrupted by damage
or 3) cost as much, if not more, mana than the similar skill make-ups. 30-40 mana.
Everyone should look and think before they leap - no excuse for dragoons. If they fling themselves too high, they should take damage. If they miss the ledge because they aimed wrong, they should take damage. If not take damage, than at least make these spells cost something by limiting how often they can simply spam this skill. Allowing for players to prevent them from jumping (as im sure it takes a while to prepare for a heroic leap of such standards) by damaging them, or making this skill cost as much as it would for other specs to achieve the same effects.
Being able to just spam one ability to do everything for you just doesnt seem fair. I also think that the reason so many dragoons litter the server is because of this one ability. It allows for the upper hand on attacks, instant escapes, and the ability to bypass defenses at a low cost of mana and makes almost all of these things 100% safe and think-free.
Jump is that spam skill for idiots.
Jump is like having 3 skills in one. Its offensive, defensive, and a saving throw. It allows for scaling buildings, surprise attacks, instant escape, and safe landing from high places. Safefall costs 30 mana while jump costs 20 and does so much more than just allows dragoons to land safely. In too many occasions I find the "brave dragoons that leap first into battle" simply spam jump to jump away, not caring where they are jumping as long as its away from the heat of battle. Whats worse is that they don't need to worry because it will safely land them there with its safefall.
I feel that when you make a mistake casting a skill, that mistake should cost you. When a caster casts a spell and the spell misses the target, it costs you. When an archer shoots an arrow and it misses, it costs you. When a healer casts a heal that only heals for 1hp out of the maximum 12hp potential, it costs you.
I think that Jump should either:
1) lose the safefall, or only dampen fall damage by half
2) like healing - require a warm-up that can be interrupted by damage
or 3) cost as much, if not more, mana than the similar skill make-ups. 30-40 mana.
Everyone should look and think before they leap - no excuse for dragoons. If they fling themselves too high, they should take damage. If they miss the ledge because they aimed wrong, they should take damage. If not take damage, than at least make these spells cost something by limiting how often they can simply spam this skill. Allowing for players to prevent them from jumping (as im sure it takes a while to prepare for a heroic leap of such standards) by damaging them, or making this skill cost as much as it would for other specs to achieve the same effects.
Being able to just spam one ability to do everything for you just doesnt seem fair. I also think that the reason so many dragoons litter the server is because of this one ability. It allows for the upper hand on attacks, instant escapes, and the ability to bypass defenses at a low cost of mana and makes almost all of these things 100% safe and think-free.