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Skill Fees

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Suggested in Zeal, though it never got much attention. Suggesting again to see people's take on it now.

Basically there will be a fee for you to use a newly unlocked command. Instead of you randomly gaining access to it, you will need to 'learn' it. This could either be from a shop, or a command that you use. The fee will be associated with the training of the skill.

Fee does not have to be large, 10c, or maybe even cost a regent of some sort.

This will add a much larger RPG feel to the game and can create more traffic in certain areas. PvP skills could be trained at the Arena in Dragongarde, Crafter skills in the Trade District.

What does everyone else think?
 

arcanegrove

Obsidian
Joined
Oct 31, 2011
Great idea. Wish it could implemented. IT would make a great difference in RPGS. Mainly because all the new players would have to spend some of their hard earn mats or $ to learn a new skill and lvl up. Again, great idea.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Instead of being sarcastic, why don't you be straight up with your thoughts? This is a suggestions forum, not a bashing forum.

As for hard earned coin or mats, I already said that I would be minimal amount, and probably increasing amounts for higher up skills. One gold takes you 30 minutes max to find from scratch. By the time you actually are the proper level to buy a skill you should have enough coin to buy it.
Also acts as a much needed coin sink.

This is a RPG server and this will add that feel. People don't randomly figure out how to shoot bolts of lighting from their hands, the are taught.
 
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