Archmage_Lloyd
Soulsand
- Joined
- Jan 24, 2012
Lore according to my Japanese history ( i am Hungarian English and Japanese on my mothers, step mothers and father's side [in that order])
<The Lore>A samurai is a heavily armored swordsman which wields a variety of swords and katana's (sometimes wakizashi's [Japanese short katana] but generally longer reach weapons) he has a considerable amount of stamina and an exceptional amount of willpower (health). The Samurai takes on contracts of murder whether straight up in the battle field or in an ambush. His excessive knowledge of swords gives him an advantage in physical abilities.
In this paragraph i have established that the samurai needs more health and better armor and maybe some skills. to put it this way the only op ability is blade grasp which has a potential to block 99% of damage AT level 55 if i remember correctly. And the only other op thing is his sword wielding ability like 12 damage with gold sword, no complaints there . BUT unfortunately i have found out that he is not balanced at all. he has potential in the right hands but he must e made a feasible foe for any adversary ( because it is one ), not an easy kill
suggestions: General
starting HP: 90
Max Level HP: 120-130
HP growth per level around 0.7 or 1 ( i wont do the math its 1 am here and im tired )
better armor
helm: leather, chain mail
chest:leather, chain mail, iron
leg:leather,chain mail iron
boot:leather, chain mail, Iron
NO MANA
stamina bar instead of using a food bar
out of 100% or what ever it is in the future 100-150 Stam.
suggestions ; Skills
current skills
SkillLevelMPHealthCooldown (seconds)StaminaReagentsEffect
Taunt 1 33 6 Taunts all monsters around the user.
Disarm 1 15 15 Prevents the target from using any weapons for 3 seconds.
Duration: 3s
Bleed 10 10 2 Target takes 10 damage every 3 seconds for 10 seconds.
Bladegrasp 30 75 5 180 5 1 iron bar Blocks melee damage (1.8% per level)
Cleave 40 20 5 2 Damages the target and all enemies within 5 blocks of the target for 1.8 times your equipped weapon's damage.
Inversion 55 60 25 3 Deals 75% damage of your targets mana depletion.
Remove skill <inversion> reason well i think it should be changed in fact not removed <see below>
Add skill <spirit wound> level 55
stamina(see above)/mana: 50%
CD: 20s
reagents: slime ball or none
Effect: cant Regen mana for 5-10s mana depleted by 50%
Add skill <slash>
level: 5
CD:15 s
stamina: 30%
reagents: feather or none
Effect: does 1.5 x equipped item's (or <insert item name her>) damage to the target
Add skill <quick draw>
Level: 20
CD: 20-30s
stamina: 40%
reagents: must have sword equipped
health: 10 hp
Effect: deal 25 instantaneous damage to your target
Add skill <dual wield>
Level 35
CD: 50s
stamina: 35-65%
reagents:none
health: 5 hp
Effect: deal 2x as much damage for 5 seconds
Add skill <relentless assault>
Level 50
CD: 300s
stamina:ALL
reagents: 2 diamonds
health: 15 hp
Effect: deal 2.3x more damage but take 4.6x more damage
YES i want samurai's to be a good survivable class but if you feel that these skills are completely OP feel free to adjust them accordingly, just making sure a low level samurai has a chance to survive like a low level wizard. (because all specs for caster except Necro and all warrior and rogue have a high chance to defeat samurai; also except healers)
LEAVE FEEDBACK PLEASE
<The Lore>A samurai is a heavily armored swordsman which wields a variety of swords and katana's (sometimes wakizashi's [Japanese short katana] but generally longer reach weapons) he has a considerable amount of stamina and an exceptional amount of willpower (health). The Samurai takes on contracts of murder whether straight up in the battle field or in an ambush. His excessive knowledge of swords gives him an advantage in physical abilities.
In this paragraph i have established that the samurai needs more health and better armor and maybe some skills. to put it this way the only op ability is blade grasp which has a potential to block 99% of damage AT level 55 if i remember correctly. And the only other op thing is his sword wielding ability like 12 damage with gold sword, no complaints there . BUT unfortunately i have found out that he is not balanced at all. he has potential in the right hands but he must e made a feasible foe for any adversary ( because it is one ), not an easy kill
suggestions: General
starting HP: 90
Max Level HP: 120-130
HP growth per level around 0.7 or 1 ( i wont do the math its 1 am here and im tired )
better armor
helm: leather, chain mail
chest:leather, chain mail, iron
leg:leather,chain mail iron
boot:leather, chain mail, Iron
NO MANA
stamina bar instead of using a food bar
out of 100% or what ever it is in the future 100-150 Stam.
suggestions ; Skills
current skills
SkillLevelMPHealthCooldown (seconds)StaminaReagentsEffect
Taunt 1 33 6 Taunts all monsters around the user.
Disarm 1 15 15 Prevents the target from using any weapons for 3 seconds.
Duration: 3s
Bleed 10 10 2 Target takes 10 damage every 3 seconds for 10 seconds.
Bladegrasp 30 75 5 180 5 1 iron bar Blocks melee damage (1.8% per level)
Cleave 40 20 5 2 Damages the target and all enemies within 5 blocks of the target for 1.8 times your equipped weapon's damage.
Inversion 55 60 25 3 Deals 75% damage of your targets mana depletion.
Remove skill <inversion> reason well i think it should be changed in fact not removed <see below>
Add skill <spirit wound> level 55
stamina(see above)/mana: 50%
CD: 20s
reagents: slime ball or none
Effect: cant Regen mana for 5-10s mana depleted by 50%
Add skill <slash>
level: 5
CD:15 s
stamina: 30%
reagents: feather or none
Effect: does 1.5 x equipped item's (or <insert item name her>) damage to the target
Add skill <quick draw>
Level: 20
CD: 20-30s
stamina: 40%
reagents: must have sword equipped
health: 10 hp
Effect: deal 25 instantaneous damage to your target
Add skill <dual wield>
Level 35
CD: 50s
stamina: 35-65%
reagents:none
health: 5 hp
Effect: deal 2x as much damage for 5 seconds
Add skill <relentless assault>
Level 50
CD: 300s
stamina:ALL
reagents: 2 diamonds
health: 15 hp
Effect: deal 2.3x more damage but take 4.6x more damage
YES i want samurai's to be a good survivable class but if you feel that these skills are completely OP feel free to adjust them accordingly, just making sure a low level samurai has a chance to survive like a low level wizard. (because all specs for caster except Necro and all warrior and rogue have a high chance to defeat samurai; also except healers)
LEAVE FEEDBACK PLEASE