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Revo Wilderness Community

Amgroma

Legacy Supporter 9
Joined
Jan 14, 2011
Location
Beverly Hills, CA
So for the map wipe, a ton of us were thinking of making a wilderness unofficial town of 25x25 regions.

[size=large]Current "Citizen" List[/size]
Code:
-Amgroma
-Airbus101
-Brutalacerate
-Carmeops
-Dazureus
-Greek
-noobeata
-ruethian
-Valalal

25x25 houses, along a giant square shaped road, with a big lake/garden right in the center. Houses cant look like shit. Even though we're unofficial, we dont want to look like shit. We can make this a fully functional "city".

[size=large]City Plot Reservation[/size]
First come, first serve. North plots are on the top of the picture.
19fc59651e4cd015d3d2fb4bae1abdd8.png

Code:
Reserved:

Yellow 1:
Yellow 2: Amgroma
Yellow 3: Brutalacerate
Yellow 4:
Yellow 5: Dazureus
Yellow 6: Noobeata
Yellow 7:
Yellow 8: carmeops
Yellow 9: Airbus 
Yellow 10:
Yellow 11:
Yellow 12: Valalal 

Red 1:
Red 2:
Red 3:
Red 4:
Red 5:
Red 6:
Red 7:
Red 8:
Red 9:
Red 10:
Red 11:
Red 12:
Red 13:
Red 14:
Red 15:
Red 16:
Red 17:
Red 18:
Red 19:
Red 20:

[size=x-large]Click here for the full measured city layout.[/size]
[size=x-large]Click here for the house exit layout.(Where to put your doors)[/size]



Anyways, No taxes for living in the "city" since it's not official, 25x25 plots, Nice garden, wheat farms, anything you can think of. Shops, etc.


Revo is the name I chose for it, since its kind of like a dodging taxes theme, and tons of people dodging taxes = civil revolution, etc. We can think of another one if you guys want. Just post.

Also, lets get a council going, for planning and stuff. Everyone's got a vote on what happens, but we need some sort of organization. This council will handle the to do list for the community, and help with other community related issues.

I think 3 people would be nice for this job. Lets vote on this. Post who you think would be good for the council below.

My vote: Me, Daz, Brutal.
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
before voting, we need candidates, for now, you are the only one :)

i propose my candidature too, and since it's a new thread, i redo my proposal for Revo:

-no up down limitation, we aren't a town, we do as we want (unless the future theme don't suit ultra huge houses)
-Revo should try to take control of one of the 4 wild herogate and control his use
-we need to vote a theme, the theme i vote for is: Metropolis: huge buildings, until right under the clouds, maybe linked together at some levels
-we can't make pay for plots, so anyone who can region a 25*25 area have his place here, for free
-public buildings (as farm..) don't need to be regioned, but they can't contain gold/diamond/lapis/iron
-we can't have a bank, again, we aren't a town, so we can't have bankers and can't make profit by gold
-noone will be considered as chief, noone can give you order, all Revo decision implying public build need to be voted
-you can invite people to live in your region, but you can't protect their stuff, if they choose to use one chest lwc'ed by you, the content is yours too
 

Amgroma

Legacy Supporter 9
Joined
Jan 14, 2011
Location
Beverly Hills, CA
carmeops said:
-no up down limitation, we aren't a town, we do as we want (unless the future theme don't suit ultra huge houses)

Well the thing is, most of us would make 20-25 block tall houses. If there's a few of those and a random 40 block tall house near them, it just looks bad. We need to all get together and vote on a height limitation. I'll make polls for all of this stuff later. We've got a week to decide on this stuff.

I was thinking we could have the plots go down to 30 height, then under that we have several levels of shops, etc.

carmeops said:
-Revo should try to take control of one of the 4 wild herogate and control his use

Wild Herogates? Hmm... If there are wild herogates, we could find one and make that the center of our town. That would be a great centerpiece to the town.

carmeops said:
-we need to vote a theme, the theme i vote for is: Metropolis: huge buildings, until right under the clouds, maybe linked together at some levels

Themes could be thought up by people living in the city. One corner could be a certain theme, and the other could be another. This is a nice idea.

carmeops said:
-we can't make pay for plots, so anyone who can region a 25*25 area have his place here, for free

All plots are free. You just need to make the light posts on the corners of the plot, and make the roads around the plot (If they aren't already made.

carmeops said:
-public buildings (as farm..) don't need to be regioned, but they can't contain gold/diamond/lapis/iron

I was thinking have a layer under the city devoted to tree farm/wheat farm. That way it's semi regioned, and wont make the city look bad from the surface.

carmeops said:
-we can't have a bank, again, we aren't a town, so we can't have bankers and can't make profit by gold

We can work a deal with one of the cities, and get the dhx rates through them.

carmeops said:
-noone will be considered as chief, noone can give you order, all Revo decision implying public build need to be voted

Council can tell you to gtfo if you're being a plain retard, or you're doing something wrong. It's a very light leadership, and most decisions are still through the public.

carmeops said:
-you can invite people to live in your region, but you can't protect their stuff, if they choose to use one chest lwc'ed by you, the content is yours too

ew non donors :x im okay with this.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
I'll nominate myself as a candidate. :3

As for theme, I vote for villas. We're gonna have a big lake in the middle of it all, and I like the idea of a spacious, peaceful atmosphere. The physical separation of each house makes it easier on the community as well.

Now, would everybody have to let everybody else into their regions? Otherwise the basement levels will be either vulnerable to outsiders or inaccessible to the community.

EDIT: I got ninja'd by Amgroma there. >:/
 

Brutalacerate

AdministRaper
Joined
Jan 12, 2011
Location
Bakersfield, CA USA
Another thing, Carmeops, is that look at the home placement on the chart, if an outer home built a 50b tall home it could potentially block multiple homes. :p

Oh and thanks for the badass plot placement for me. I like that spot. Haha.

As far as "Council" goes, I'll be glad to participate. Since this isn't an Official Town, I'm sure Kainzo wouldn't have an issue with me being a "Citizen."
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Calling plot Y5 now. :D Also, wow, this is going to be roughly the size of a capital city at max capacity.
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
we can make simple rules instead of making an up and down limitation, like:
-you can't build a house more than 5 blocks taller than 3 houses out of the 4 nearest from your plot
so the common house size depend of the others houses around, and if everybody goes 5 block taller than the one before, so Revo will grow and grow again if people want it, or stay at a reasonable height if they don't
(the "3 out of 4" is so you don't have the count a really small house, and only make your house 5block taller than it)

as for the farm, i strongly disagree the underground sharing thing, we should be able to use our 25*25 underground as we want for private digging, if you happen to find a cave under someone else plot, with valuable, you can simply tell him and share the benefices

we don't need regioned farm, basically, if someone from outside Revo recolt everything, and don't replant, it's still griefing, and punishable, however, an open air farm will add some size to Revo and some free green viewing ^^



Edit: why do we need to write some post AT THE FREAKING SAME TIME! it's confusing, two messages and a plot configuration were posted since i typed my text!

I take 8! don't even dare take this number, it's mine! well, for answering brutal: i don't see how a "50b tall house" will "block" others houses, block what? the view? yeah, that's why i propose a simple rule which isn't "so many up, and so many down"

btw, please, don't terraform the place we will take for Evo, i'm totally sick of perfectly flat towns, we do a wild non-town for donors, we need to save the hills! we can arrange the area for roads, or levels individually the plots, but don't make a 175*175 flat area as Revo, i will not even want to build a garbage disposal in a flat-Evo!
 

Amgroma

Legacy Supporter 9
Joined
Jan 14, 2011
Location
Beverly Hills, CA
Brutalacerate said:
Another thing, Carmeops, is that look at the home placement on the chart, if an outer home built a 50b tall home it could potentially block multiple homes. :p
If you look*

Brutalacerate said:
Oh and thanks for the badass plot placement for me. I like that spot. Haha.
Bitch better be next to me :D




I'll be setting up a poll in a few days for the council members. Top 3 people will get a seat on the council.

carmeops said:
we can make simple rules instead of making an up and down limitation, like:
-you can't build a house more than 5 blocks taller than 3 houses out of the 4 nearest from your plot
so the common house size depend of the others houses around, and if everybody goes 5 block taller than the one before, so Revo will grow and grow again if people want it, or stay at a reasonable height if they don't
(the "3 out of 4" is so you don't have the count a really small house, and only make your house 5block taller than it)

as for the farm, i strongly disagree the underground sharing thing, we should be able to use our 25*25 underground as we want for private digging, if you happen to find a cave under someone else plot, with valuable, you can simply tell him and share the benefices

we don't need regioned farm, basically, if someone from outside Revo recolt everything, and don't replant, it's still griefing, and punishable, however, an open air farm will add some size to Revo and some free green viewing ^^
I'm okay with that height rule. Agreed on base height of 20 up? Then any houses next to those start the rule.

For the farm, I'm okay with private farms too. Having a tree farm surrounding revo is alright with me, I dont think too many people will be assholes and not replant anything, we can have a chest lwc'd for all "citizens" that contains saplings that we dont need. Wheat farms will be privately run inside the 25x25 plots.

What do you think about having the center lake/herogate island/ etc, having a downstairs with public chest shop area's. Again, doesn't need regioning since chest shops are default lwc'd.
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
totally agreed for the base 20 tall then the next house start the 5 block rule
totally agreed the center lake/herogate island with market place under it, great idea
totally agreed for a farm surrounding Revo, nice idea, a tree/wheat farm going all around Revo, easy to move if we need to make new plots

but, just a question: do we want to control the arrivals by herogate? if yes, we need the centrals plots closers so we can region a wall or something on multiples regions, the roads needing to pass in the regions
but it seem a little too much work to maintain a limited control, so i will not mind if we let free access to it


btw: i edited my last message while you posted after me :p
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
flat isn't nice :icon_evil: i want hills, i want stairs, i want inclined road, i want...
i want San Francisco!
The_Most_Winding_Road_Lomboard_Street_San_Francisco_California.jpg

street_big.jpg


maybe not san francisco, too much inclined, but not totally flat, just smooth a little the area, but keep a little the originals relief
 

Amgroma

Legacy Supporter 9
Joined
Jan 14, 2011
Location
Beverly Hills, CA
carmeops said:
flat isn't nice :icon_evil: i want hills, i want stairs, i want inclined road, i want...
i want San Francisco!
The_Most_Winding_Road_Lomboard_Street_San_Francisco_California.jpg

street_big.jpg


maybe not san francisco, too much inclined, but not totally flat, just smooth a little the area, but keep a little the originals relief

What we COULD do is have the red plots be like 60 height, yellow be 59, and center square be 58-55. Thats not flat :D
 

carmeops

Legacy Supporter 5
Joined
Jan 15, 2011
what we COULD do, is voting for it:
A- really tiny height change from outside to the center
B- smoothing the wild area we choose, without making it totally flat
C- the answer C
D- Obiwan Kenobi

i choose B :p
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Dunno what I'm voting yet, but I don't really care for mere flatness. Maybe something like having the inner plots on flat ground, around the lake, and do like Fiore did on it's dropoffs, and just have 1-block steps up to the outer ring. From there, I dunno. The plots themselves will basically have to sit on flat ground- once there's a house on it the natural ridges won't exactly be visible.
 

Amgroma

Legacy Supporter 9
Joined
Jan 14, 2011
Location
Beverly Hills, CA
carmeops said:
what we COULD do, is voting for it:
A- really tiny height change from outside to the center
B- smoothing the wild area we choose, without making it totally flat
C- the answer C
D- Obiwan Kenobi

i choose B :p

I vote A, and C of course.
 
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