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Suggestion Revert Dragoon Jump

Revert Jump back to usable midair


  • Total voters
    10
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TimForReal

AdminForReal
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Herald
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Max Legacy Supporter
Joined
Apr 3, 2012
I saw Kainzo say post a suggestion on this and see if other players agree.. (Think it was him anway.)

Dragoon's jump was changed to not be usable midair or while falling in an attempt to remedy rubberbanding. Unfortunately, it still does. The current state of jump is so much more unreliable and borderline useless, I'm strongly reconsidering changing paths. I'd rather see it usable midair or while falling.

What does Jump do for us now?
1. Rubberband
2. Launch vertically a block or 2.
3. Occasionally launch you a few blocks horizontally if you're lucky, usually rubberbands when it does.

Others thoughts or opinions? Including a poll.
 

TimForReal

AdminForReal
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Herald
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Max Legacy Supporter
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Apr 3, 2012
We can't use it in mid air then I want no fall damage at all on the class

That's a bit of an unreasonable request. I'm suggesting it be changed back to mid jump/air usable. Fixing the rubberband would be ideal, but seems out of reach at the moment. Don't ask me, I don't code things and make them work. :oops:
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012

We would get wrecked our class is all about using jump while getting pushed back by other classes and chasing also using superjump and jump to get into bases. Disciplines would just completely shit on us and so would dragoon vs dragoon whoever gets tremor first wins...
 

monkeyfatzer

Legacy Supporter 3
Joined
May 20, 2012
We would get wrecked our class is all about using jump while getting pushed back by other classes and chasing also using superjump and jump to get into bases. Disciplines would just completely shit on us and so would dragoon vs dragoon whoever gets tremor first wins...

No fall damage, that's the dumbest thing i've heard.
 
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