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Bug Resolving the LIMBO issue

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
People are getting ported to Limbo for different reasons.
Now it got me too, here how it happened:

I used /skill port spawn from my home place. After arriving at spawn I glitched into the underground (I saw somekind of sewer system with redstone torches, not sure if that's the underground of Spawn). Once I came up again I was stuck at the center of Spawn, my character crippling (looked like it) and then I got ported to Limbo. After arriving in Limbo, 3 seconds later I got sent back to Spawn, then Limbo again, and so on. Skills are being used in a delay. Chat messages are delayed too.
Since I'm a Wizard, I tried "blinking" away from the glitchy spot, worked but it sent me back after 2 seconds.
I've tried using /skill port spawn again after a while and it magically unstucked me. I don't know how, but I somehow got stuck in the ground and then left in a neverending loop of limbo teleporting.

So for the Wizards and Druids: use /skill port spawn again to get out of this mess (probably using /skill warp or /home works too).
_____________________________________________________________________

Reasons for getting ported to Limbo:

- Glitching into a block (as in getting stuck while being able to move, but always being sent back to the same spot)
- Spamming Macros/Macromod skills (as mentioned by another player)
- Blinking/teleporting/jumping to a spot by using a skill, which is not recognized by the server (due to lag or some other issue)

_____________________________________________________________________

Anything else? I did notice someone else being stranded in Limbo (by seeing the [Limbo] server tag in front of the players name, so I'm sure there are others who could add some intel.

@Kainzo
 
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Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I believe we resolved the nocheat issue with ports but we may need to make an exception for each port skill.
@mung3r or @Soren_Endon can we make sure nocheat allows the bypass for the players?

Spamming skills will be an issue because the base server prevents it. If you use all lower-case, it should be an issue.
 

LightTheAbsol

Legacy Supporter 3
Joined
Mar 29, 2012
Location
a Hideout in Mt. Silver
One of my friends who just started triggered this glitch simply by logging on. I managed to get her out with a q-leap, but what about new players who don't have access to someone with teleports?
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
This happened to me about 2 days ago. I used warp and then got repeatedly sent between Spawn & Limbo (Where I am trapped underground).
I eventually got out by walking forward a lot.
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
I also experience this porting myself, and porting a party to spawn.

The bug breaks the party and everyone ends up bouncing through limbo etc.
 

look_out

Legacy Supporter 3
Joined
Mar 27, 2011
Happened to me a few times as well, but only when I first got port. Hasn't happened to me in a while.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I've made changes based on other server administrators saying what they encountered.

We increased our netty threads from 4 to 8. It may be a loading chunk issue, odd that we werent seeing it at all last era.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Pretty sure it's just an issue of where the destination of port is. When you port to spawn, you often get stuck in the ground which is probably throwing off no cheat and kicking you to limbo - that's just my guess.
 
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