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Replenish five minutes?

7thKnight

Legacy Supporter 7
Joined
Jan 14, 2011
Location
Vancouver, Canada
Why is the one skill keeping Wizards afloat in battles lasting 30+ seconds now at 5 minutes? This needs to come back down to 30 seconds or mana costs to spells has to change. Wizards and other casters have already felt the strain of mana use on their skills since that's what they are relying on, not melee skills. To make such a valued skill nothing more then a quick shot seems more like a second thought than anything else.

On a side note there needs to be more communication between the testers(players) and the people who make the calls on changes. Currently feeling like a rat in a cage everytime I log-on is really undermining my Herocraft experience, at least personally.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
It's 2 mins. We're undergoing some major rehauls in skills and how they damage. Ie - they're going to be moving towards a % amount rather than set amount, based on a leveling factor.

So before you shout, THIS ISNT FAIR - please note that an INSTANT rejuv of mana every 30s, is by no means "balanced" even in the current situation.

Things to change:
different style of 'damage' for skills
more damage on skills
more damaging skills
more cd's
 

7thKnight

Legacy Supporter 7
Joined
Jan 14, 2011
Location
Vancouver, Canada
Replenish cool down is currently at 300 seconds.
2011-07-24_23.10.29.png

I'm not here to shout it isn't fair, I'm here to talk about how important mana is to casters and placing a much larger cooldown on a skill that is vital to many is really frustrating.

I can understand that High damaging classes are not meant for prolonged battles. With future changes to damage I would totally be behind a two minute Cooldown. Until then though that amount of time is really steep.

I know there was talk about cookies giving 5% mana, but what if every food item got a % mana rejuvenation? Every class would benefit from this, and would give them all an extra thing to pack for when going into battle.
 

EpicPoodle

Gold
Joined
Jul 11, 2011
I cant tell you how many times i have died today due to the fact if i use to much mana im basicly an easy kill we dont get armor melee or bows and arrows we depend on skills And to use skills we need mana... lol Maybe buff the base amout of mana we gain as we level up? that could balance it Kinda like how we gain HP but we would gain more MANA :D [ps dragooons are op mofos xD]
 
Joined
Apr 25, 2011
Location
Utah
I know there was talk about cookies giving 5% mana, but what if every food item got a % mana rejuvenation? Every class would benefit from this, and would give them all an extra thing to pack for when going into battle.
I know you're not in the mood to hear this, but as an Alchemist, I have never used my mana in Herocraft. I'm not complaining, and I know we've got love on the way, but if you don't consider crafters to be a real class, just say so. "Every real class would benefit from this." Or if that's not how you feel, "Every PvP class would benefit from this."
 
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