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Real Butthurt Over Rubber-banding Issue

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
During my path of becoming a master disciple, I couldn't count the number of times I died via-monsters on 1 hand. Seriously, I think I died twice. Since becoming a rogue/ninja I am dying 5-10 times a day, and there are so many close calls, all from rubber-banding.

Now, I know it has been an ongoing issue that rogues and their specs rubber band while using the sneak skill. I too have witnessed that, and it is the #1 reason why I ignore using the skill altogether. Sadly, there is another rubber-banding bug that is either unknown or less talked about. I'm not exactly sure what causes it, but it seems to be prominent when I use a combination of kick and envenom. Imagine doing this to a creeper and attempting to back up. Oddly, there seems to be a solution to get out of the rubber-banding once you're in it. I typically toggle my sneak skill and I am freed from the grips of the rubberband. Sadly, using a kick/envenom/sneak combo leaves me with 2/20 stamina.

I hope there is an easy fix for this problem, but I am betting that there isn't.
 

themeoff

Legacy Supporter 8
Joined
Jun 19, 2012
Location
Indiana
all the rubberband comes from nocheat it overthinks all blocks and entities and will rubberband you if it thinks your doing somethingwrong. It really hates those new half snow blocks
 

Roadkill909

ICE ICE ICE!
Joined
Feb 4, 2012
Location
United States
I'm guessing the issue is NoCheat "sees" the player crouching but running at normal speed and corrects it. It's not really a bug in nocheat, as the plugin is probably functioning as intended. It's a plugin confliction, and not one I think can be fixed easily internally or in the configuration.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The issue is how it handles "cheats" - it should be monitoring packets and NOT doing what its currently doing. This is a framework issue that is not easily fixed.
 
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