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Bug Quiveringpalm broken...still

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Despite being told its going to be fixed quivering palm is still broken. It has been like this for months, if you can't code it give it might or something.

Thanks Jrr
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Despite being told its going to be fixed quivering palm is still broken. It has been like this for months, if you can't code it give it might or something.

Thanks Jrr
@mung3r -- the increased damage doesnt work anymore. Delf tried looking into it but couldnt find the issue/cause.
 

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
I have no idea how to code/troubleshoot Java however I am dedicated enough to try and find a solution. Give me the code and I'll stare blankly at it for hours until I find a solution. I got this.
@Kainzo
 
Last edited:

mung3r

Legacy Supporter 4
Retired Staff
Joined
Apr 16, 2011
I would like it to work as well since I happen to be a Disciple in-game. I'll see what I can do to fix it.
 

mung3r

Legacy Supporter 4
Retired Staff
Joined
Apr 16, 2011
What are the specifics of the bug? I haven't mastered Disciple so not sure what I should be looking for to know that the skill is working properly.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
When using the skill on the target you should be doing extra damage per hit.

For 8 seconds, you are able to strike your enemy (within 4 blocks) with a QuiveringPalm, dealing (50 + 1.5 per strength point) damage and weakening them so that they take 7.5% increased melee damage and feel nauseous.
 
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