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Suggestion Quest Ideas

Ultanian

Portal
Joined
May 28, 2013
If I heard correctly, there is going to be an adventure/questing world, so I thought what better than to suggest some quest ideas!

Slave Rescue
Desc: Innocent civilians of (world name) have been enslaved! Free them from their cage and fend off the slavers.
How it could be done: When the quest is accepted, NPC's could spawn within a cage somewhere in the world. The player must stand on a pressure plate long enough to free them, while fending off the Slavers (Either Mobs or NPC enemies). Once the Slaves are freed, they despawn and the player recieves a set amount of Good Karma and Coin.

Cursed Chapel
Desc: A mysterious Orb has been placed within the Abandoned Chapel, summoning monsters of the Undead! Destroy the Orb.
How it could be done: Once again, when the quest is accepted things will spawn; however now the Orb spawns (which is an Ender Crystal) and when the player who accepted the quest comes close to the Chapel Zombies and Skeletons spawn. You can destroy the orb to stop the spawning and complete the quest. You are rewarded either a special weapon or Coin.

Siege
Desc: A town/village is under attack by mobs, defend for at least one night!
How it could be done: One the player is within the Village and Night falls, Mobs will try to attack. The spawning stops once it is day. This quest could be failed by a zombie killing a Villager.
Anyone else have other quest ideas? Please post so we can have a variety of quests!
 

JacobBurkey

Portal
Joined
Jun 26, 2012
If I heard correctly, there is going to be an adventure/questing world, so I thought what better than to suggest some quest ideas!

Slave Rescue
Desc: Innocent civilians of (world name) have been enslaved! Free them from their cage and fend off the slavers.
How it could be done: When the quest is accepted, NPC's could spawn within a cage somewhere in the world. The player must stand on a pressure plate long enough to free them, while fending off the Slavers (Either Mobs or NPC enemies). Once the Slaves are freed, they despawn and the player recieves a set amount of Good Karma and Coin.

Cursed Chapel
Desc: A mysterious Orb has been placed within the Abandoned Chapel, summoning monsters of the Undead! Destroy the Orb.
How it could be done: Once again, when the quest is accepted things will spawn; however now the Orb spawns (which is an Ender Crystal) and when the player who accepted the quest comes close to the Chapel Zombies and Skeletons spawn. You can destroy the orb to stop the spawning and complete the quest. You are rewarded either a special weapon or Coin.

Siege
Desc: A town/village is under attack by mobs, defend for at least one night!
How it could be done: One the player is within the Village and Night falls, Mobs will try to attack. The spawning stops once it is day. This quest could be failed by a zombie killing a Villager.
Anyone else have other quest ideas? Please post so we can have a variety of quests!
All of these quests seem do be doing good deeds, maybe there could be some evil quests where you raid a village, do other evil deeds, etc, to get evil karma / a weapon with a evilish name.
 

Ultanian

Portal
Joined
May 28, 2013
All of these quests seem do be doing good deeds, maybe there could be some evil quests where you raid a village, do other evil deeds, etc, to get evil karma / a weapon with a evilish name.
Sounds great, now only if Karma was reimplemented...
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
All of these quests seem do be doing good deeds, maybe there could be some evil quests where you raid a village, do other evil deeds, etc, to get evil karma / a weapon with a evilish name.
That is already planned btw =p
 
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