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Bug Quake bug

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
Hello,

After testing out quake for the first time on mobs, I noticed that after taking 30 fall damage, it only dealt 2 damage to the mobs. I'm sure this is unintended (please tell me i'm right), so I'm posting this here. I also took the fall damage via charge, I don't know how that affects this, so I will test this some more once I get the chance (on mobs and players).

Thank you,
Keache
 

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
UPDATE: I used charge on player, and the same thing happened- i took 30, he took 2 damage. next, I jumped from a height. This time, I lost 61 health, he lost four health.
 
Joined
Aug 2, 2011
This is true, quake does almost nothing.

When I think about it though, the majority of quake damage I do ends up being accidental/troll damage to townies. The skill is not one we want to use in combat (hurt's more than helps) so fixing it is kind of a low priority job. Charge on the other hand, could change the way the class is played. That would be the one I'd like to see get some polish.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
well, even in its broken state, it shouldnt be doing that low... I'll check the configs.

damage: 0.8

Setting it to that, tell me if its any better next restart.
 

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
The damage has changed Kainzo, but it is still very low. I did the same test and after being dealt 40 damage, the enemy was dealt 4 damage. Improvement, yes, but still meh.
 
Joined
Aug 2, 2011
Could it be the way fall damage is applied and recognized that causes the issue? It may be tracking the damage we take in actual hearts rather than the heros hp equivalant.
 
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