ThatAintFalco
Portal
- Joined
- Jul 30, 2011
DarkBolt only works when it hits blocks. Does not work when it hits an entity.
Solution: Code it like explosive arrow
InfernoOrb won't hit someone if they are hit by a melee attack a tick or so early
Solution: Remove the delf code that makes it happen, and allow projectile skills to hit players while they are being hit by melee
GreatCombustion works half the time due to dunno.
Solution: Make it aoe, or targetable. It's too hard to use in a teamfight
Doomwave just thorws a bunch of enderpeals around. Even if you hit someone with it, the damage will apply, but you'll teleport to the last enderpearl that was thrown.
Solution: Remove it, or change it to a skill that fuctions like darkbolt, excpet teleports the player to the location if it hits a player(s)
Also on a side note, flamewaver's ult is so bad, i suggest
Power Within: Gives player wither affects, but greatly increase stamina / mana regen or damage out put
or
Chaos Storm: pulls all players to pyromancer and ignights them doing 150 dmg: 200 mana cost 1m cool down
Solution: Code it like explosive arrow
InfernoOrb won't hit someone if they are hit by a melee attack a tick or so early
Solution: Remove the delf code that makes it happen, and allow projectile skills to hit players while they are being hit by melee
GreatCombustion works half the time due to dunno.
Solution: Make it aoe, or targetable. It's too hard to use in a teamfight
Doomwave just thorws a bunch of enderpeals around. Even if you hit someone with it, the damage will apply, but you'll teleport to the last enderpearl that was thrown.
Solution: Remove it, or change it to a skill that fuctions like darkbolt, excpet teleports the player to the location if it hits a player(s)
Also on a side note, flamewaver's ult is so bad, i suggest
Power Within: Gives player wither affects, but greatly increase stamina / mana regen or damage out put
or
Chaos Storm: pulls all players to pyromancer and ignights them doing 150 dmg: 200 mana cost 1m cool down