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Proposed change to XP gain for swords

J

Jeff Perlmutter

Let's make this short and sweet. I like short one sentence lines, makes the point clearer imho.

Stone sword gives 3 experience to all base paths (Rogue, crafter, etc)

Stone pick gives 1.5 experience to all base paths (Rogue, crafter, etc)

Iron sword gives 7.5 experience to all base paths ( Rogue, crafter, etc)

Iron pick gives 9 experience to all base paths (Rogue, crafter,etc)

Do you see anything wrong? Look at this if you do not;

Stone Sword > Stone Pick

Iron Sword < Iron Pick

How does that make sense?

There are four solutions I see;

Nerf swords so that they gives less experience for stone.

Nerf picks so that they give less experience for iron

Buff picks so they give more experience for stone

Buff swords so they give more experience for Iron
 
Joined
Apr 25, 2011
Location
Utah
The object that takes more material to create will yield more.
Then why does the stone sword give more xp than the stone pick? You completely missed his point. (wall of text thing?)

And... where's a link so that I can double check what the current xp rates are so that I'm not discussing an out-dated thread?
 
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